

Mobile Suit Gundam: Requiem for Vengeance
機動戦士ガンダム 復讐のレクイエム
In the year Universal Century 0079, a state of war began when the Principality of Zeon declared its independence from the Earth Federation government. In the war's opening stages, the Zeon forces maintained an advantage thanks to the effectiveness of their new weapon, the mobile suit. However, they lacked the fighting strength to fully conquer Earth, and the war became a stalemate. Eleven months after the outbreak of war, a base in Zeon-occupied Eastern Europe is captured by the Federation Forces. A Zeon composite battalion is sent to recapture the base, and among its members are Solari and her Red Wolf Squadron, a mobile suit team that has only just arrived from space... (Source: Official Website)
In the year Universal Century 0079, a state of war began when the Principality of Zeon declared its independence from the Earth Federation government. In the war's opening stages, the Zeon forces maintained an advantage thanks to the effectiveness of their new weapon, the mobile suit. However, they lacked the fighting strength to fully conquer Earth, and the war became a stalemate. Eleven months after the outbreak of war, a base in Zeon-occupied Eastern Europe is captured by the Federation Forces. A Zeon composite battalion is sent to recapture the base, and among its members are Solari and her Red Wolf Squadron, a mobile suit team that has only just arrived from space... (Source: Official Website)
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Benjamen_Blue139
October 24, 2024
Let's address the colony drop in the room. Requiem for Vengeance (RFV) faces the same issue every One Year War (the conflict depicted in Mobile Suit Gundam 1979) spinoff has faced: how to make major POV Zeon characters sympathetic in the face of the colony drop—an event that killed billions. This show, like many before it, parrots the "just soldiers following orders" mantra. The cast of RFV is composed of normal soldiers, content with the perceived honor of their occupation. They are soldiers without philosophy or worldview—detached from any motivation outside of killing the enemy and going home. The main cast is shallow, lacking anyform of complexity or depth (besides the pittance offered to Iria). They fight willingly, bravely, and justly, mouring the loss of their comrades, hating the enemy, and appaled by the slaughter of civlians. They are also fighting for the side whose first action in the war was to massacre millions of civilians (neutral to the war) and to turn their home into missile to drop on earth, killing billions more. See the problem? They can't not have an opinion on that. Right? Iria, Alfee, and that one officer with a mustache act appaled at the very idea of civilian casualties, yet no mention of the drop. A simple way this show could add depth (or any depth for that matter) would be to simply have this cast offer differing perspectives on the necessity or lack thereof of Operation British. But the avoidance of the topic serves to undermine the show's legitmacy. The closest the show gets in referencing the event is at the end of the show's short intro that plays every episode, the closing shot being the colony drop. It's literally right there in the show! Taking an approach similar to Dune: Messiah could have potentially been interesting in the right hands, with the creators seeking to make the bad guys (in the case of RFV: Zeon fascists; in the case of Dune: the monster of a dictator Pual is) sypathetic. But in today's world, that may not be possible with the polarization of political views and the dominance of absolute moralism due to a combination of World War II and the advent of cancel culture. One can imagine how this show might have looked in different—more capable and perhaps bolder—hands. The characters being absent of philosophic musings isn't the biggest problem. You can make these characters sympathetic in spite of that. Even separated from the factors, ideas, and motivations that drive soldiers to fight in a war (like how someone might feel about ethnic genocide or the dehuminzation of certain people groups for example), these characters could be interesting. Everybody loved Ramba Ral in First Gundam for his honor and Char for his charisma and how those characters made Zeon feel more complex, multi-dimensional, and real as a faction in the world of Gundam. The issue here is this cast's complete lack of animation, personality, and distinction. Each and every one of the them is a charicature. Their personalities can be summarized in one or two words. There is nothing else to them. So I don't find myself rooting for the Zeons here. I just don't care about any of them like I did for Ramba Ral, Hamon, Char, or any of the many unnamed Zeon soldiers who made brief apperances in First Gundam. On the matter of the animation: it's terrible. Not all the time, mind you, but it looks and moves like a ps3/Xbox 360 cutscene. My brother came into the room at one point and asked when I booted up an old game at one point while I was watching the show. Credit where credit is due, there are some beautiful shots in here. Most are environmental wide shots, the strong lighting and still models mixing wonderfully in some rare moments. For the bulk of the show, however, the animation isn't it. The characters are stiff and lifeless with emotionless faces and the lipsyncing rarely matching up. The voice acting doesn't inspire either with all besides maybe Priscilla Concepcion as Iria offering stilted and poor performances. The mechs are weightless in all the wrong ways. And textures are frequently muddy. The show's action scenes fare little better. The. Camera. Won't. Stop. Moving. I remember people mentioning this as a problem in Berserk 2016, and I had this same issue with the Final Fantasy XV Kingsglaive movie. But something about the freedom 3d animation gives the camera just causes directors to lose all sense of how to use it. It's much less aggregious here than the two examples I gave, but it still bothered me. The bigger issue lies in how the pacing of scenes is all over the place. Mid-fight, the Gundam will just lose interest in a target after being shot at and just leave or slow down to allow for plot progression. Another time, it somehow lost sight of a Zaku II in a junkyard with nothing blocking its line of sight while Iria slowly lumbers behind a pile of rusted cars, and, the next thing you know, the Gundam is wandering around looking for her, inexplicably not knowing exactly where she went. It's baffling, and greatly deflates the tension. As it stands, RFV has nothing of value to say. The cast is shallow and one note. Their paper-thin characterization as soldiers who loyally do what their told barely holds up through the show. The action is bland and weightless in all the wrong ways. The theme (?) of seeking unecessary vengeance at the cost of lives in wartime is kinda there but contradicted by the ending. The ending is its own brief conversation. Without giving spoilers (but please avoid if you wish to avoid any idea of the ending), RFV's conclusion when viewed within the greater metanarrative and context of the Universal Century (the name for the main timeline of Gundam shows and films) is completely morally contradictory. It makes no sense for this show to frame Iria's decision as a positive thing. She perpetuates the status quo of conflict she claims to want to end—a fact made crystal clear by Zeta Gundam onward—but RFV lacks the self awareness to recognize this fact. I didn't hate this show. But I found it's lack of commitment to a message or theme anathema within the context of its franchise and lineage. I might have strongly (*cough* very strongly *cough*) disliked other gundam shows like Gundam 00 or Unicorn, but I awcknowledge those shows were at least toying around with some interesting political and moral ideas, even if they dropped the ball on how they handled them. But the moral of the story is that everything this show and its defenders say its doing, Mobile Suit Gundam 1979 did it better. And did it 45 years ago. Do you want a show that disects the trauma of war? Done. You want heavy themes? Done. You want a narrative focusing on small people getting swempt up in a larger conflict they don't fully understand? Mobile Suit Gundam did that too. There is an understated quality to the original series and its retellings. It captures the drastically varied emotions of the human heart in the terror of wartime so vividly. Go watch or read First Gundam instead of this (or one of the great side stories like War in the Pocket). It's a far better use of your time.
LiquidKrabby
November 3, 2024
Gundam: Requiem for a Vengeance is a very interesting entry to say the least. By no means is it "bad" but there is a lot that holds it back. Firstly, the most important aspect to address is the animation, a key part of its appeal and marketing. The entire show was animated in the game engine of Unreal Engine 5 and it really shows (in a bad way). While objectively the show looks good from a pure visual fidelity standpoint, it in turn makes the aesthetics feel bland and uninteresting, it's just "realistic". A problem that plagues a lot of modern games as well. I actuallyreally enjoy the mechanical designs, they look quite good the titular Gundam especially, it manages to come off as scary and menacing really well and it's design definitely feels like a "prototype". The rest of the designs for the Zaku, Goufs and GMs are what you expect but all look good nonetheless. My main gripe with the animation is the human characters, they what really remind you that this was created in a game engine, there's many occasions where it looks like I'm about to transition into gameplay. A lot of dialogue sequences look like automated cutscenes in an open-world game and everyone has these lifeless eyes that always seem like they're looking past the person they're talking to. The movements at times look like they tweened between multiple pre-set animations they found in a library as they at times have these weird and noticeable start-ups and stiff and sudden ends. Some other small aspects such as hair clipping throw hats and hair not blowing in the wind while other fabrics are, all add up and take you out the experience. The dialogue is pretty weak as well, character interactions just feel awkward and that especially the case when the intonation of speech doesn't match up with how the character is animated. There's quite a few occasions where character alignment isn't consistent. In the last episode Alfee comforts Iria by saying that her squad's death wasn't her fault and they're just soldiers doing their job, then when Iria decides to stay and fight the EFF (aka doing "her job") Alfee (and everyone for that matter) is against it. This show always love doing fake suspense, where it looks like a character is going to die but then someone comes just at the right moment to save them. That cliche occurs like three times in one episode. This entry can't also decides whether it's for newcomers or veterans, because for newcomers it doesn't give a good depiction of either side of the war and makes reference to other key events, locations and people for the U.C but then it also stops to explains the concept of Newtypes (which I know makes sense in the context of the scene but still). The EFF are essentially faceless nobodies just there to be obstacles, no one is even given the attempt to have sympathy, aside from the Gundam's pilot, who felt kind of shoehorned into the latter half of the show. It's like they wanted to have the Gundam as a threatening presence but also as a thing to feel bad for, and due to the shortness of the series it couldn't be explored that in depth, but I could see where they wanted to go with it and I think the fact that they left the pilot as a nameless child adds to the horror they were trying to depict. Most of the Zeon forces have little to no personality, they're all just there to "do their job" and "kill the enemy so they can go home", which is true for war but none of them display anything that makes them "Zeon", they act the same as the Earth Federation Forces in terms of motivation and ideals, they're almost interchangeable. This is especially jarring when you remember the existence of 'Operation British' and how much destruction the Principality of Zeon caused because of it, but no one even has an opinion on it, nor is it ever mentioned despite being such a major event. Iria is the only character to stand out with having an actual motivation but it's presented as if she's the only person who lost family in the war and/or has a child who's waiting for them. When the Mobile Suit battles actually happened they do look quite good and cool, the effects work on the explosions, sparks and beams are really well done and I did find myself becoming more invested in the story as it unfolded (I wasn't very impressed with the first episode) but for every step it took forward a bunch of little things would accumulate into it taking two steps back. The concept isn't bad but it's not the first time we've seen a prototype Gundam and the existence of this specific model doesn't really make sense nor is ever explained (I can only guess that in-universe it aided in the development of the Ground Gundam from The 08th MS Team? Supported by the cameo from Yuri that they want that connection, but that still feels like a bit of a stretch). There's a lot more I could mention but I don't want this to be too long. Basically... Watch it if you want I guess, you're not gonna gain much but you're not gonna lose anything either.
OtakuJakeSan
October 19, 2024
*In depth review.* Good. Could have been GREAT. Refreshing to "root for the other side" once again. Story: 7.5 Bit forced at times, and the ending feeling rushed and incomplete. But overall, the storyline was enjoyable enough.===== Dialogue: 7 Sometimes felt like the whole dialogue of the movie was a series of "coming attractions, previews style one liners" mashed together to make the movie. Especially when it came to tone and inflections of the characters voices and dialogue. A great feature that made it feel close to reality, was the lack of the well established anime style, (crazy) pilot-to-pilot, mid-battle conversations/arguments between opposing MS pilots. Enemies don't have long-winded, deep, life contemplating conversations as they try to take each other out. This feature (or lack thereof), made the battles feel quite realistic, and frankly, alot less frustrating to ingest, as a viewer. ===== World and Mechanical design: 9 The settings and battlefields were quite good, with great detail. Only criticism, would be that, while yes it can be understood that it is a dark setting and situation, being as they are smack bang in the middle of a war and its associated battles and battlefields, the production staff have tried to convey this feeling through the dark colouring, "lighting" and settings within the world and it's battlefields. Unfortunately this results in alot of these settings feeling overly flooded in darkness and making it hard to distinguish details etc. sometimes making it feel like everything was all one colour. The result being, almost making it a black and grey movie (or dark greens and dark browns in alot of scenes also). The mechanical designs of all the Mobile Suits, fighter jets, tanks, trucks, cars, and rockets/launch vehicles, etc, frankly, were amazing. It was hard to find any criticism regarding these details and designs (also reflected in the detail and quality of the new Gunpla model kits of the movies Mobile Suits). ===== Character Design: 6.5 Pre-release reviews indicated that the entire productions design was great, but the designs of the characters themselves were quite lacking. Unfortunately this turned out to be quite accurate. If there were no human characters to be seen within the story, you would very easily fail to remember, that the entire production was created via a newly updated and released video game design engine. The fact that the production DOES include human characters within the story, definitely reminds you that a video game design engine was used to create the whole thing. Awkward movements, awkward hand gestures, awkward facial/emotional expressions, awkward everything. Definitely needs improvement for any future productions using this method/design engine (remastered release maybe?). ===== Sound design: 8.5 The sounds of the trucks/cars, tanks, fighter jets, rockets/launch vehicles etc. made it feel like these elements were true to life, sounding as close to real life equipment as possible. Mobile Suits and their movements, weapons fire, clashes etc, also sound as close to real life equipment as possible. ===== Overall: 8 Considering any and all pros and cons related to the production, the story, dialogue, world/setting design, character design, sound design etc. the final result is one worth watching, and definitely something to recommend to any fans of the franchise. Newcomers to the franchise, using this particular production as a launching platform into the world of Mobile Suit Gundam, won't have the benefit of all previous in universe details to support their viewing, but in regards to this new production, it isn't needed at all. There aren't any moments, dialogue, details or information that comes up in this production, that would confuse newcomers, or have them questioning details to try and piece together the story, on the fly. It is simply a story of war, it's battles, it's weapons, the combatants, and the effects of such on the civilian population. Within the franchise, the majority of storylines are related to, and told through the perspective of, what many/most, consider to be the "good guys". When the story IS told from the perspective of, again what many/most, consider to be the "bad guys", it is always refreshing, especially considering it humanizes the lives of those on the side of the "bad guys". It's not often we find ourselves rooting for the other side, but this is definitely one of those times. - Jake. Perth, Australia.
ProtectRika
October 20, 2024
Idk why this has such a low score, the idea of this show is so great, follow Zeon soldiers being hunted down by the recently deployed Gundams. The horror at how much stronger this one mobile suit is than whole platoons of Zakus, the helplessness of a war so quickly being turned around, it's a borderline horror anime. The animation is also incredibly amazing, it's CG but the mech and millitary fights are some of the best looking and directed in the entire Gundam franchise. This show deserves more than a 6.5 average. That said it's not perfect, while the mech animation is stunning, the characteranimation is sub par and very janky at times. Also aside from the amazing premise, the actual story line and character writing is nothing special and sadly predictable, that is to say, not very good. This had the potential to be an all timer great Gundam series. So while there's some giant flaws I gave it an 8/10 to boost the overall score a bit and to say its 100% worth watching if you like really good looking mech fights. Sadly this series is doomed to be a super niche underrated modern Gundam series, but don't sleep on it. And don't just take my word for it, Hideo Kojima gave it high praises on twitter too! lol
lethargilistic
December 21, 2024
...Who is this Netflix Gundam series about Zeon soldiers FOR, exactly? So much of the tension of the One Year War story comes from the fact that Zeon's position is literally correct—the Federation is their oppressor. The spacenoids deserve freedom despite being organized by clear villains, the Zabi family who have betrayed everything Zeon the man stood for by being dynastic Nazis. So you're doing a story about spacenoids fighting a war for independence on Earth (probably on-planet for the first time). Also, their leaders recently committed genocide by dropping a colony on Australia, killing billions of people including the people who lived in the colony—people likethem. What is your main character's position on this? They do not have one? NOBODY has one? How? Literally, HOW is that possible? It's a story that could go in so many directions, and it has done so in the past. Truly, the ONLY unacceptable response is that the Zeon soldier is a noble warrior who merely goes where she is ordered. Like, going all in on them being an unapologetic Nazi and trying to humanize them would be (awful but) better than this. This is just people walking around and screaming about being soldiers. It has nothing to say about war or the human condition, and that's only driven home stronger by the introduction of the child solider theme at the 11th hour. Absolute waste.
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