

Beast Wars Neo
超生命体トランスフォーマー ビーストウォーズ・ネオ
Beast Wars Neo was a television series that aired in Japan in 1999, in support of the toyline of the same name. It directly follows Beast Wars II. The show follows the adventures of a crew of Maximals, commanded by Big Convoy, as they compete with Magmatron's evil Predacons to collect the Angolmois energy capsules, scattered at the end of Beast Wars II.
Beast Wars Neo was a television series that aired in Japan in 1999, in support of the toyline of the same name. It directly follows Beast Wars II. The show follows the adventures of a crew of Maximals, commanded by Big Convoy, as they compete with Magmatron's evil Predacons to collect the Angolmois energy capsules, scattered at the end of Beast Wars II.
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Timz0r
September 1, 2019
Karyuudo Fansubs delivered us in may 2019 something that all Transformer: Beast Wars fans around the world would appreciate; mainly the final chapter of the Japanese spin-off of the Transformers Beast Era: Beast Wars Neo series that aired in Japan. Now this is a sequal of the anime series Beast Wars II, so if you haven't seen that one, chances are you're better of watch that one first before you start this one just in case to prevent confusion. Sure, we all know the Transformers franchise only exists for purely one thing; 'to sell toys', but that doesn't really bother me. I still havemy very own Beast Wars toys from when I was a kid if I may be honest. You can say all what you want, but I still do like the Beast Wars franchise - even though it's sadly discontineud. Story: 7/10 (Good) After the events of Beast Wars II with the dissapearance of the troops of Lio Convoy, many eons(?) later, Big Convoy gets assigned new crew members as Maximals (Cybertrons) to collect the Angelmois energy capsules scattered around the universe. This won't be an easy tast, since Magmatron's troops that are the new Predacons (Destrons) have their own purposes in collecting the Angelmois energy capsules. Caution: This anime relies a bit more on it's parent story named "Tatakae! Chou Robot Seimeitai Transformers" then the previous season Beast Wars II. But I assume if you're a Beast Wars fan, you would probbably already know that the Beast Era story line is just a side story from the original Transformers line. Art: 7/10 (Good) For a show that aired in 1999 the art is pretty decent to say the least. You could say nowadays it's a bit outdated, but for a 1999 show I think it still passes. Compaired with the previous season Beast Wars II and the spin-off movie, I can say animation wise it's a much better improvement for sure. Transformation scenes aren't that re-used anymore compaired with previous installments and you will see some alternatieve transformation footage through the series which is a huge step-up compaired with Beast Wars II. Really, I don't have much complaints at all. Sound: 6/10 (Fine) Sound wise not much is improved compaired with the previous season and side story movie, but it still get's the job done. It's just a bit of a shame the intro song and the ending song doesn't get changed over the 35 episodes (32 episodes and 3 clip-shows) for this series. Character: 6/10 (Fine) Compaired with the previous season, I personally find it a slighty downgrade compaired with Beast Wars II. Let me hear me out. I liked the charathers in Beast Wars II slighty better than the charathers in this anime. For example: I find the Maximals Stampy and Break personallity wise they are almost equal with each other and I'm not a big fan of Heinrad iether. From all the charathers; I find the Predacons has the most interessing charathers for sure. I do like the Predacons named Dead End and Sling the most. Oh and our cute tsundere D-Navi that aids the Predacons. Here's a small summery of the main charathers in the show: Maximals: * Big Convoy: The leader of the Maximals. Can transform into a woolly mammoth (Mammuthus primigenius) * Longrack: The most serious one of the bunch. Can transform into a giraffe. * Colada: Rather wants to work alone. Prefers hot envoirements. Can transform into a cobra. * Stampy: A bit of coward compaired with other Maximals. Can transform into a rabbit. * Break: Looses it's patience very fast. Prefers cold envoirements. Can transform into an emperor pinguin. * Heinrad: He's the mellow one of the group and the most Japanese cultured of the group. Can transform into a tanuki (Japanese folklore creature). * Navi-chan: a talking computer that aids the Maximals in finding the Angelmois energy capsules scattered around the universes. Predacons: * Magmatron: The leader of the Predacons. Is a combiner Transformer between three differnt Mesozoic reptiles. * Guiledart: The right hand of Magmatron. Can transform into a Triceratops. * Saberback: Often mocks Sling. Can transform into a Stegosaurus. * Sling: Often gets used for comedic purposes. Can transform into a Dimetrodon. * Dead End: Doesn't like team work. Can transform into an ammonite. * D-Navi: a talking computer similair like Navi-chan, but she's a bit of a cute tsundere and her design is differnt. Other charathers gets introduced trough the series aswell just like previous entries. Enjoyment 8/10 Did I enjoy this anime afterall? Yes I did. I'm very glad I could finally completed the final missing piece of the Beast Era. I personally preffer this story line than the bullshit story we have gotten with Beast Machines here in the West. It just makes much more sense. Yes, I'd like to pretend Beast Machines never happend. Even today. Overall: 7/10 (Good) If you're a Beast Wars fan you would enjoy this piece of content for sure. Even with it's obvious flaws, I think it did a much better job than *shudders* the Beast Era ending we have gotten in the west with Beast Machines.
Astrotanker
January 30, 2020
After years of beast wars neo being the most obscure show Karyuudo Fansubs has brought us both Beast Wars 2 and Beast Wars Neo now i must warn you if u want to watch this show u must be familiar with the transformers brand or just a fan of the Beast Wars cartoon in order to enjoy this show and you should watch beast wars 2 first to get the general feel of the era that this show takes place in taking place right after the ending of Beast Wars 2 Big Convoy is assigned to train Break , Longrack , Colada , Stampy , Heinrad andto find out where lio convoy is and to find the angolmois energy capsules that has been scattered over the universe after galvatron tried to use the angolmois energy for himself each episode essentially "oh hey we detected an angolmois capsule signal lets go get it" and then they end up fighting with the destrons/predacons and then around episode 15 they start to kind of do the New Character of the week thing where they try to find the angolmois capsule and run into the New Character that is totally not meant to sell toys or anything formula although i found this show to be disappointing but it does its job as a sequel to beast wars 2 although the plot, art and sound isnt the best what i liked most was its characters Main Characters : Maximals Big Convoy : "The One Man Army" struggles to teach his cadets and vector sigma telling him to say things that are out of character also he turns into a mammoth Longrack : The giraffe who thinks grades are everything Break :a short tempered penguin Colada : a cobra that can sometimes be sarcastic and prefers to workalone if he feels like his partner is a burden Stampy : a coward rabbit that overcomes his fears when working with his crew Heinrad : a Clock Raccoon that can stop time and also really lazy Navi : the maximals computer AI Mach Kick : the horse that joins the crew in the middle of the show an arrogant horse that is experienced in battle and saddened by the lost of his old unit Predacons Dnavi: the Predacons computer AI always going by a different name likes to be flattered and only teleports the predacons to the right place if they calls her by the right name Magmatron : wants to be emperor of destruction to revive planet dinosaur turns into Quetzalcoatlus Giganotosaurus Elasmosaurus at the same time and can combine into a centaur hybrid looking dinosaur thing Sling : the dimetrodon thats a loser and wines alot and gets bullied by dnavi most Guiledart : Magmatron's right hand man always looking to rank up loyal to magmatron and turns into a triceratops Saberback : the stegosaurus that finds things both beautiful and scary Dead End : honorable soldier that turns into a ammonite Archadis : a narcissistic and cunning Archaeopteryx Side Characters Rartorata Elphaorpha Drancron Rockbuster Bump Sharp Edge Survive Hydra Hardhead Killer Punch Crazybolt Hydra Vector Sigma Lio Convoy Story 6 Art 6 Sound 5 Character 8 Enjoyment 9 Overall 7 **Spoilers Unicron appears in this show thats all i have to say
Railhead
March 31, 2024
In a rare occurrence of Transformers media, the villains carry more personality and competence in comparison to the new set of protagonists for this show, the blundering Maximal recruits headed by Big Convoy. The only real reason the Predacons get thwarted is mostly because of plot convenience and dumb luck for the first half or so. Big Convoy more often than not has to be compelled by an outside force to lecture the group under him to get their act together. Unexpectedly, the one recruit who has severe anxiety manages to get more done plus following orders better than the majority of his peers, andthis same recruit is the one who seems to get the most development. Stampy being the one who slowly but surely finds his place. Few high praises can be said for many of the other recruits. Colada wavers between bull stubborn and getting things done, but I find his grumpy butt endearing. His sense of responsibility which sometimes pops up is probably what has him get along best with Stampy. Heinrad is negligible in personality and story development aside from the times he serves as a necessary, begrudging crux. Big Convoy could stand to be more involved, but due to his lone wolf nature, he struggles to connect with his recruits for a long time. It's not for lack of trying since he's gradually pushed to bolster and encourage them, lightening up in the process too. The other Maximals are generally a "see for yourself" kind of thing. The Predacons are really the ones stealing the show here character-wise: Magmatron has a reserved, threatening air and a reputation preceding him. The history regarding the fate of his home has him holding a deep-seated rage. Magmatron has a potential for power only matched by few like Big Convoy. The three dinosaur body shtick is admittedly goofy, but it carries a certain oomf with some of the animation. DNAVI, the Dinosaur ship's local menace and necessary arbiter of teleportation. You will call her by her chosen name at the moment or no teleporting back to the Dinosaur for you. The D stands for Devil for a reason. Guiledart may as well be one of Magmatron's hands. Unflinchingly loyal when the others want to abandon ship from Magmatron. Does not take flak for some doubting him, and he's somewhat justified in that. Very briefly becomes a father figure. Archadis comes into the picture a little later and rather snarkily. Pretentious chicken of an Archaeopteryx. Adept in sharpshooting, being nagged by Guiledart, and flipping his affinity for factions on a whim. Has the best laugh (it even calms down a baby). Sling, his poor synapsid soul, seems to be the metaphorical punching bag of the Predacons. He still tries his best where he can. Saberback has his mind set to vanity, often commenting on the beauty of things or the lack thereof. He wields powers of illusion and... magic? Not an entire jerk because he marginally cares about Sling. Dead End does little besides brooding and what he's ordered to. His character manages to be weaker than the sidestory Predacons' personalities. Hydra is not a main Predacon, but nonetheless a standout in his short screen time. Awful jokes, nerdery, and loyalty up there with the likes of Guiledart. Neo has a slow, if annoying, start as the Maximal crew sets out on their pursuit of collecting Angolmois capsules before Magmatron and his crew of Predacons can get to them first. Right from the get-go, the Maximal recruits bicker among themselves while all Big Convoy can do is carry on with the mission given from higher-ups. Things ramp up with the introduction of the Blentrons, becoming the bigger problem at hand for both the Maximals and the Predacons. Other giant unsavory forces arrive at their doorstep too. Can the conflicted Maximals and Predacons do something about it? One of Neo's strongest points is the performance of the voice actors. I personally feel Holly Kaneko (Guiledart), Ren Tamura (Archadis), Show Ryuzanji (Magmatron), Junichi Inoue (Big Convoy), and Makoto Ueki (Colada) knocked it out of the park with their characters. They lend very well to their roles. It's hard to describe without hearing them in action. What I can say though is I can tell they had a blast doing it. Also, Break's VA may sound very familiar. Visuals... are a mixed bag. The characteristic transformation sequences as per usual are a delight, satisfyingly having the characters change into their modes. Character designs are distinctive and more in my opinion: stellar, but they might not be a viewer's fancy if they're used to or far more like the classic inorganic robot look of Transformers. Occasionally animation errors pop up that are very distracting. Among the memorable ones: Guiledart's face being a void for a hot minute and the animators never knowing how to settle on a single look for Archadis' mouth. Following on the heels of Beast Wars II, Neo's opening and ending themes do not disappoint. Absolute bangers. The ambient music tracks do their job fine without taking from the moment. Not much else is notable with sound... maybe the Matrix Buster sequence though. Despite the drawbacks, there's still charm to be found. The very first Beat Wars series this is not - definitely not in the realm of plot complexity. Most of the enjoyment comes from how less seriously Beast Wars Neo takes itself. Neo is highly episodic until the later serious plot points settle in. It has the carefree tromp and goofy sincerity like a lot of 90s anime, and it's almost a last send off of shows of its time since it released the year before the next millennium ticked over. This is one of the Transformers shows where one will need to take "Your mileage may vary." to heart.
RealYRC
April 12, 2025
For years, Beast Wars Neo languished in relative obscurity, overshadowed by its predecessors in the Transformers franchise. Thanks to the dedicated efforts of Karyuudo Fansubs, both Beast Wars II and Beast Wars Neo have been made accessible to a broader audience, breathing new life into these lesser-known chapters of the Transformers saga. This revival offers fans an opportunity to dive into a unique era of the beloved franchise, one that builds upon the foundation laid by the iconic Beast Wars series while carving out its own distinct identity. Before embarking on the journey that is Beast Wars Neo, a word of caution: this show is bestenjoyed by those already familiar with the Transformers universe, particularly fans of the Beast Wars animated series. The narrative and character dynamics assume a baseline understanding of the franchise’s lore, including the eternal conflict between Maximals and Predacons. For optimal enjoyment, I strongly recommend watching Beast Wars II first. Doing so provides critical context, grounding you in the era’s tone, aesthetics, and overarching story, which Beast Wars Neo directly follows. This prequel sets the stage for the events and characters that define Neo, making the transition smoother and the experience more rewarding. Beast Wars Neo picks up immediately after the climactic conclusion of Beast Wars II. The story centers on Big Convoy, a seasoned Maximal commander tasked with a dual mission: to train a ragtag group of cadets—Break, Longrack, Colada, Stampy, and Heinrad—and to locate the missing Lio Convoy, a key figure from the previous series. Additionally, Big Convoy’s team is charged with recovering the Angolmois energy capsules, powerful artifacts scattered across the universe following Galvatron’s failed attempt to harness their energy for his own destructive ambitions in Beast Wars II. The Angolmois energy, a mysterious and potent force, serves as the central MacGuffin driving the plot, with each episode revolving around the Maximals’ efforts to secure these capsules before their enemies, the Predacons (referred to as Destrons in some contexts), can claim them. The show’s structure is episodic, often following a predictable yet engaging formula: the Maximals detect a signal indicating the presence of an Angolmois capsule, set out to retrieve it, and inevitably clash with the Predacons, who are equally determined to seize the energy for their own nefarious purposes. Around episode 15, the series introduces a “new character of the week” dynamic, where the pursuit of a capsule coincides with the appearance of a fresh face—often a Maximal or Predacon with a unique transformation or personality. While these introductions can feel like thinly veiled attempts to promote new toys (a common practice in Transformers media), they add variety to the cast and keep the narrative dynamic. This formula, though repetitive at times, provides a comforting rhythm for fans who enjoy the blend of action, humor, and character-driven storytelling that defines the franchise. While Beast Wars Neo may not reach the heights of its predecessors in terms of plot complexity, animation quality, or sound design, it compensates with a colorful cast of characters that shine as the heart of the series. The interplay between the Maximals and Predacons, as well as the internal dynamics within each faction, offers moments of humor, tension, and growth that make the show memorable despite its flaws. For some, the series may feel like a step down from Beast Wars II—the pacing can drag, and the production values occasionally falter—but as a sequel, it fulfills its role admirably, expanding the universe and delivering a satisfying continuation of the story. Main Characters Maximals Big Convoy: Known as “The One-Man Army,” Big Convoy is a gruff, no-nonsense leader who transforms into a mammoth. Tasked with mentoring a group of inexperienced cadets, he struggles to balance his duties as a commander with the cryptic guidance of Vector Sigma, the Maximal supercomputer, which occasionally prompts him to act in ways that feel out of character. His stoic demeanor hides a deep commitment to his team’s growth and the mission to safeguard the universe. Longrack: A giraffe Maximal obsessed with discipline and academic excellence, Longrack often prioritizes grades and protocol over practicality. His rigid mindset clashes with his teammates, but his loyalty and determination make him a valuable asset in the field. Break: A hot-headed penguin Maximal, Break’s short temper frequently lands him in trouble. Despite his impulsive nature, his courage and quick thinking prove essential during battles with the Predacons. Colada: Transforming into a cobra, Colada is sarcastic and fiercely independent. He prefers working alone, especially when he perceives his teammates as liabilities, but learns to value collaboration over the course of the series. Stampy: A timid rabbit Maximal, Stampy is initially paralyzed by fear in the face of danger. Through his experiences with the crew, he gradually overcomes his cowardice, discovering inner strength and proving his worth in critical moments. Heinrad: A laid-back raccoon who transforms into a clock, Heinrad possesses the unique ability to manipulate time—a power he rarely uses to its full potential due to his lazy disposition. His relaxed attitude often frustrates his teammates, but his moments of brilliance make him indispensable. Navi: The Maximals’ onboard computer AI, Navi provides mission briefings, navigational support, and occasional snark. Her role as the team’s digital guide keeps their operations running smoothly. Mach Kick: Joining the team mid-series, Mach Kick is an arrogant yet battle-hardened horse Maximal. Haunted by the loss of his previous unit, he brings experience and a touch of melancholy to the group, challenging Big Convoy’s leadership while forging bonds with his new comrades. Predacons DNAVI: The Predacons’ eccentric computer AI, DNAVI insists on being addressed by a different name in every interaction, teleporting her allies to the correct location only when properly flattered. Her capricious nature adds a layer of unpredictability to the Predacon operations. Magmatron: The ambitious Predacon leader, Magmatron dreams of becoming the “Emperor of Destruction” and reviving the lost Planet Dinosaur. His unique triple-beast transformation—Quetzalcoatlus, Giganotosaurus, and Elasmosaurus—allows him to split into three separate forms or combine into a centaur-like hybrid, making him a formidable opponent. Sling: A dim-witted Dimetrodon, Sling is the Predacons’ resident underdog. Frequently bullied by DNAVI and mocked by his peers, his constant whining belies a surprising resilience that keeps him in the fight.
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