

Fate/stay night [Unlimited Blade Works]
Fate/stay night [Unlimited Blade Works]
The Holy Grail War is a battle royale among seven magi who serve as Masters. Masters, through the use of the command seals they are given when they enter the war, command Heroic Spirits known as Servants to fight for them in battle. In the Fifth Holy Grail War, Rin Toosaka is among the magi entering the competition. With her Servant, Archer, she hopes to obtain the ultimate prize—the Holy Grail, a magical artifact capable of granting its wielder any wish. One of Rin's classmates, Shirou Emiya, accidentally enters the competition and ends up commanding a Servant of his own known as Saber. As they find themselves facing mutual enemies, Rin and Shirou decide to form a temporary alliance as they challenge their opponents in the Holy Grail War. [Written by MAL Rewrite]
The Holy Grail War is a battle royale among seven magi who serve as Masters. Masters, through the use of the command seals they are given when they enter the war, command Heroic Spirits known as Servants to fight for them in battle. In the Fifth Holy Grail War, Rin Toosaka is among the magi entering the competition. With her Servant, Archer, she hopes to obtain the ultimate prize—the Holy Grail, a magical artifact capable of granting its wielder any wish. One of Rin's classmates, Shirou Emiya, accidentally enters the competition and ends up commanding a Servant of his own known as Saber. As they find themselves facing mutual enemies, Rin and Shirou decide to form a temporary alliance as they challenge their opponents in the Holy Grail War. [Written by MAL Rewrite]
Main
Main
Main
Main
Supporting
Supporting
Supporting
Supporting
Supporting
Supporting
Supporting
Supporting
BanjoTheBear
December 27, 2014
(This has been adapted from my reddit thread) In life, one thing is true for everyone: we all have desires. Wanting to be wealthy beyond imagining, finding the love of one's life, obtaining that dream job; there is always a goal, a wish that seems impossible to reach no matter how hard one tries. Aspirations bring about both the best and the worst in people, due to the very nature of what they bring. And if these wishes do happen to come to fruition, they affect not just the winner, but those closest, too. Fate/Stay Night: Unlimited Blade Works Season One is the beginning of sucha literal wish-fulfillment journey. STORY The story begins with Emiya, a high school boy who witnesses a strange fight in a nearby courtyard. After being cornered, he somehow summons Saber, a noble woman who calls him Master. Knowingly or not, Emiya officially joins the Holy Grail War. UBW (the acronym of choice from here on out) sits in a precarious position. It's not technically a sequel and, simultaneously, it is the first half of a two part adventure. As such, it takes the burden of introducing the characters and spearheading the world-building for what is to come. On this end, the anime holds its own. In order for the audience to completely understand what is really going on, it intersperses the battles it is known for with heavy dialogue and exposition. These moments craft the rules involved, the players of the game, the limitations, the terminology, the magic system, etc. A lot of it is mostly shoved towards the viewers because there isn't much time and the anime wants to focus on other aspects (i.e. the fighting). The anime has a strange habit of allowing many of its characters to live through seemingly impossible situations. This type of behavior is fine if it's done within reason (no huge deus ex machina or logical reasoning exists). However, on numerous occasions, many cast members, and more specifically Shirou, are permitted to fight another day. Often times, the answer is frivolous: "this was fun, let's do it again," "you were entertaining, so leave," "I can't kill on merit, so walk." The idea is obviously not to eliminate the characters so early, since they play roles later on down the line. But without proper explanations backing their escape, the effect is lost, and it becomes an eye-roll as time and again the battles involved amount to nothing more than pomp and flash. Beyond the world-building, past the fighting, UBW's core ideals are, in a phrase, less than ideal. Again, it's difficult: the anime is juggling multiple different facets at once, all within what is the first half. Essentially, the show looks at the idea of whether it is possible to fight for pure justice, and what that ultimately entails. What is justice to one person may be defined separately by another. How much of it is considered enough in a given situation? Who delivers the final judgement? These kinds of questions are, sadly, not looked at in-depth within UBW. It begins to present the idea, having two upholders of such morals against one another, but isn't explored enough to warrant it a conversational topic. Because, per usual, the fighting takes the spotlight, preventing any form of thematic merit. ANIMATION The art and animation within UBW is some of the best in the business. Starting with the art, the scenic backdrops and amount of detail found within them are usually breathtaking. Bustling cities, panoramic bridge shots, populated parks, and eerie cemeteries are just a sampling of the beautiful art pieces that the anime dishes out. The character designs are distinct in their lack of facial detail. This seems strange, considering what the art itself has to offer. But this is done for a reason; it provides an accentuating difference between the characters' faces and the outfits they wear. Saber's blue regalia, Rin's red and black mage attire, Archer's trench coat, Emiya's scarf, and Illya's purple winter clothes appear simple in nature, but provide each character with an iconic look that makes them memorable outside of the show. The actual animation does not falter. UBW contains, without a doubt, some of the best, most well-choreographed fight scenes in all of anime. And it should, considering how much attention it is given. The battles are incredibly detailed, with flying swords, dazzling effects, and a superb amount of variation between the duels. One can feel the immense power that the Servants have, and it is always a spectacle to watch on-screen. Outside of the battles, the show maintains an above average amount of quality. Characters move naturally and small details like the reflection of water, nuanced hair movements, and the 3D enemies bring about more of the animation that has made ufotable famous. CHARACTERS As a shounen and "battle royale," the cast involved is large, with the more important among them garnering the most screen time. Reiterating myself, it is important to remember that this just the beginning of what UBW supposedly has to offer. The most famous of Servants, Saber is a regal woman of nobility and honor. Fair in beauty, strong of will, and unrivaled in combat, she is considered by many to be the best subordinate any Master could hold. Like the other Servants, her past and namesake are shrouded in mystery, but it's unquestionable that her convictions take the form of exacting justice on the evil and bringing hope to the weak. Emiya is her Master, and their personalities fall in line hand-in-hand. She trusts him and he trusts her, bringing about a duo that, no matter the circumstances, have a bond that cannot be severed. Speaking of Emiya, he is a high school teenager who was saved by a man named Kiritsugu ten years prior to the events. Level-headed and kind, he seemingly cannot deny helping those in need, regardless of their moral status. His status as Master is considered odd. Having only the ability to strengthen objects, one of the lowest forms of magic, he can do little besides lean on Saber and her insane abilities. It's an interesting dynamic, because the one who wants to be the savior, the justice bringer, must first be helped and supported himself. And not just by Saber, too. No, a lot of aid is provided to him by a certain "tsundere." Arguably the fan favorite of UBW, Rin is a high school girl who descends from a family of magic wielders. Having lost her father and mother, she has trained rigorously for the day the Holy Grail War would come about once more. Extremely playful yet easily embarrassed, she takes pride in not only her magic but also in her ability to manipulate Emiya so easily. Where Emiya wants nothing to do with the War but save others from it, Rin's reasons are more apt: she's in it to win it. She may put up a front, but it's only because she can't bear to lose anything precious to her any longer. Archer is Rin's Servant. Among the whole cast, he is the most interesting of them all. Seemingly devoid of emotion, he utilizes swords instead of arrows to inflict damage to his foes. His personality is mirrored with Rin's: calm, unapproachable, and chiding. While he follows his Master's orders, he freely speaks his mind. More often than not, he clashes with Emiya, who holds contrasting beliefs. Like a typical bowman, he usually sits on the sidelines, always watching and listening, until he is ready to "fire." These characterizations have somewhat shown a small connection: the Master's involved summon their initial Servant that best pertains to who they are as a person. Emiya has the kind and determined Saber, whereas Rin has the standoffish and direct Archer. But what of the others? Berserker's Master is menacing and cruel, Caster's goes about its business as she does, and Rider's is every bit as deranged as she is. It's as if each person's characteristics have manifested themselves in spirit form, with the ultimate victor proving just what type of human is deserving to win it all. SOUND The OP is good. It contains a good mix of guitar and violin, with a nice set of vocals. The falling piano playing, catchy beat, and lyrics make it great to listen to both in and out of the anime. As for the ED, it starts off with an eerie vocal piece. What follows is very float-y instrument playing and singing that seems to invoke hope within the listener. After the halfway mark, the drums and beat do the singer little justice. The soundtrack is a mixed bag. It is filled with mysterious arrangements for the more "hidden" scenes and acoustic guitar playing for the more relaxed ones. Guitar pieces fill the more "cool" moments, with the battles containing intense choir-like singing. As a final note, the sound effects provided are unique and add further to the overall experience. Voice-acting wise, everyone involved gave average to above average performances. A special shout-out to Saber, voiced by Ayako Kawasumi, who continues to reprise her role as the top Servant, with the gracefulness and emotion needed during all the right moments. ENJOYMENT The reason you, I, or anyone else watches this anime is for the battles. The awesome, killer, amazingly detailed fights that exist at a regular interval from start to finish. I wanted there to be that next fight when the characters were sitting around talking. I wanted to see Saber's Noble Phantasm, watch Berserker crush all matter before him, and view Caster's incredible witchcraft. The fights are the highlight, and they were delivered tenfold. During the downtime, the skirmishes gave way to talking and world-building. While it was fun to see Rin and Emiya converse, or see Saber acting as her refined yet curious self, my inner conscious was saying, "Let's get back to those fights, now shall we?" Both aspects are done well on their own, but when you are comparing the two within their own show, you really want them to ignore everything else, even if it is technically important. For now, Fate/Stay Night: Unlimited Blade Works Season One contains an okay story, a starting set of characters, and insanely high production value. It's actually very reminiscent of Fate/Zero's first half. The popularity of the anime and the universe it depicts is immense, but this one is still far from a masterpiece. Hopefully the second half, like the prequel before it, can pick up the remaining pieces. SUMMARY Story: Fine, nice world-building, too many conveniences, unrefined ideals Animation: Great, stellar across the board Characters: Good, Emiya and Rin begin their journey, with the Servants being more than just spirits Sound: Good, good OP, okay ED, okay soundtrack, good VA work Enjoyment: Good, all about the battles Final Score: 7/10
SpikeykoaLa
December 27, 2014
As a note, I have not read/played any of the Type Moon visual novels from which this anime is based. I did however find Fate/Zero to be excellent. Coming off of Fate/Zero I was completely pumped to jump right back into the world in Fate/Stay Night. After watching the entire first season I have to say that I'm slightly disappointed. Story: 6 The story itself is relatively generic as a battle-royale for the holy grail, but is made more complex by the interesting heroes that are summoned to fight and their interactions with their masters. This season however was quite boring. Therewere not nearly enough fights or interesting story elements to justify the amount of downright dull scenes of Shirou at school or at home. Art: 9 Ufotable sure didn't skimp out on the animation for this show. Backgrounds are beautiful and character animations are solid. Fight scenes are magnificent, but too few and far between to completely showcase the animation at its finest. Sound: 8 Sound effects are great and the Japanese voice-over is well done. Hideyuki Fukasawa's soundtrack is a bit lackluster in my opinion and lacks some of the impact that Yuki Kajiura's Fate/Zero soundtrack had, and while it certainly never detracts form the show, it isn't anything special. Characters: 4 This is where I was truly disappointed. Shirou is one of the least interesting main characters that I've seen in an anime. While his back-story is interesting enough to make you slightly sympathetic, his idiotic ideals and brash ignorance make him incredibly boring. Equally disappointing is Saber's portrayal. While she was characterized as a complex and tragic king striving to attain the grail in F/Z, In F/SN she is now a straight-up robot with hardly any personality. Archer and Rin can be fun to watch in comparison, but neither accomplish anything in this season. The show really wants you to care about Rin and Shirou's alliance so it hardly focuses on anything else happening with the other servants. I understand that development of the other servants/masters will come with the 2nd season, but that doesn't excuse the fact that they were nearly non-existent this season. Enjoyment: 7 My enjoyment of this show mostly came with it being a sequel to Fate/Zero and getting to see what happens after the events of F/Z. Though the characters are boring thus far, I do have hope that they will develop more throughout the 2nd season which I am greatly looking forward to. I just wasn't as attached to the show by the end of this season as I was at this point in F/Z. Overall: 7 It's fine, but not spectacular. Can't wait for things to pick up in season 2.
RedZombee
January 1, 2015
This review is coming someone who only has watched Fate/Zero. I've seen a tad of the 2006 version of Fate/Stay Night as well. Now I understand that fans of the visual novel must be thrilled. I've been told this adaptation has been completely faithful. Which is what I was afraid of. By being faithful to the Fate/Stay Night canon are completely undoing everything the Zero canon set the table with. Now please grant me the time to explain why that is. ;Story~! I've said it before I'll say it again. The Fate concept is one of the greatest I've seen. Previous to this series I thought it wasimpossible to mess up. That was before I knew how much typical shounen tropes and weird harems could wound such an amazing idea. The idea itself isn't bad here. It is the execution, the way this all was handled left me scratching my head. Now I know that FSN came first but I was hoping this series would go a different route. I sincerely thought they'd do something fresh to accommodate the Zero canon. I was wrong. You see instead of the groundbreaking storytelling that helped this genre immensely we got with Zero this time... Well. We got a slice of life show with some flashy fight scenes every episode or so. Even with that said I can admit there was some amazing dialogue, few and far between as it was it was there. Mostly from Archer. Surprisingly nothing memorable from Saber.... Oh we will get to that. I generously give this story a total rating of! Rating: 4 ____ ;Art/Animation~! I don't really need to go in-depth here. Completely amazing stuff, breathtaking visuals, fantastic animation. When Illyasviel did the little sway as she said, "Ba-Ser-Ka~!" I died a little inside it was so good. There was animation put to Rin Tohsaka fanservice as well which I hated. This series doesn't need it, but animation is animation and it looked pretty. As always ufotable is top of the line. Rating: 9 ____ ;Soundtrack~! Pretty average here, nothing really stands out. This isn't just be being negative, I would say the same thing about Zero. Average doesn't mean bad I just wasn't blown away. For what it was it was good. The music tracks were placed at the correct times. It enjoyed it for what it was. Rating: 6 ____ ;Characters~! This where we have out biggest problem ladies and gentlemen. I didn't hate all these characters, in fact I love some of them. The problem is the characters I enjoy the most don't get a lot of screen time. I suppose I should start with our protagonist and heroine. Coming into this series I was most excited to see how Rin Tohsoka turned out. I mean after all that has happened to her there has to be some lingering affects. At the very least inner conflict! As of the first season there is none of that, not even one mention that I recall. Instead of the brave, headstrong young mage I remember from Fate/Zero this Rin is completely different. Annoying and clueless, also part of a ridiculous harem. Let's turn to her partner in crime Shirou Emiya! I wasn't as excited for him but carrying around the name Emiya I had hopes. All of those hopes were thoroughly crushed. Shirou is what I would call the typical gary-sue targeted to young teenage boys who have powertrip fantasies. Flocked to by all the girls around him, overpowered to the point he can take on a servant. I don't care about the twist either, that is also stupid. It just strengthens my believe that Shirou is an overpowered gary-sue. Sakura Matou showing no ill effects to the torture she was put through was completely ridiculous. Cooking for Shirou was far more important for her character than any actual development. Let us all turn to the most crushing blow of all, Saber. Fate/Zero was not only groundbreaking for the genre but also for women in anime and manga. Unfortunately this sequel has completely taken five steps back in that regard. Because you know women have to do dishes and make Shirou sandwiches. Saber was strong with internal battles and demons. Her dialogues were thought provoking on so many different levels with so many underlining themes. Saber was the figurehead of the Fate series. Every time someone thinks of Fate it is very likely Saber is the first thing that pops into their mind. This series completely undoes all of that amazing dialogue in Zero. Saber the regal king is just another piece in Shirou's harem box. I was shocked when she could pass for a highschool student, I was always under the impression she was a lot older. In those amazing conversations with Gilgamesh and Rider, Saber was completely unmoved. Apparently it takes the idealistic talk of a Japanese student to sway Saber. Saber goes on dates and even has fanservice throughout. Whether it be that a king forgot her manners and can't eat with getting stuff on her cheeks. There was even a fanservice scene involving glasses. Throughout all these shenanigans Saber feels a lot less special. Every time she spoke in the previous series it meant something, here it just feels like wasted breath. One of my favorite characters was completely butchered. There were rays of light throughout. Like Illyasviel and Archer, there were others not even worth mentioning since they had even less screen time. The bad greatly outweighs the good here. Rating: 3 ____ ;Overall~! If you are one of the people overjoyed with this series well... I'm so happy you were able to find enjoyment where I couldn't. I was so ridiculously excited for this series and so thoroughly let down it hurts. Fate/Zero is one of my favorite animes of all time. The Zero canon while it is fantasy was grounded in a dark reality. FSN is just campy and completely ignorant. This sequel targets a completely different audience and it hurts itself for that. In the end the Holy Grail War felt like a game for these kids. Hell, they were even comfortable enough to keep going to school. Even after finding out that someone was trying to put up barriers around it. For some reason these two masters walk around like two kid detectives in a gag manga. Then when something actually escalates into a dangerous situation they are both shocked. There were some amazing fight scenes in between all the silliest but that doesn't change anything for me. Flashy scenes without substance are nothing that special. Imagine that groundbreaking animation in Cowboy Bebop only with terrible dialogue and story in between, I don't think we'd be talking as fondly about it today. I expect the second season will step it up at least a little. I hope it fares better than this outing. This one has been the biggest disappointment of 2014 for me. Final Verdict: 3/10~!
Link_of_Hyrule
June 27, 2015
**SPOILER FREE REVIEW OF BOTH SEASONS** If anime history has taught us anything, it’s that visual novels are an incredibly difficult medium to adapt into anime form. Whereas a VN can contain hours upon hours of dialogue in order to establish characters, the story, the setting, and the lore, anime do not have such a luxury. In addition, VN’s offer the player the ability of interaction; they allow you to choose what path to go down and ultimately what “ending” you will receive. Choosing a poor option can actually result in death, thus shattering the concept of plot armor and keeping the reader on edge. EnterFate/Stay Night; one of the most popular VNs of all time. Its story and characters are absolutely iconic as a result of its widespread fame. Would studio ufotable be able the capture the magic the source material is so widely praised for possessing? Unfortunately, the difficulties of transcending two very different mediums have never been more apparent than in this iteration to the Fate series. While I haven’t read the original work myself, I can wholeheartedly say that Fate/Stay Night UBW is a mediocre at best anime and good for virtually nothing outside of its flashy animation. Synopsis: Seven “masters”, who are powerful magic users, summon seven “servants”, who are iconic figures from throughout history and fiction, in order to fight it out for possession of the holy grail; a magical item that will grant the recipient’s greatest wish. The story follows Shirou Emiya; a teenager with weak magical abilities who gets himself involved in the fray. UBW’s story line has a plethora of issues, and a great deal of them stem from the fact that visual novels just don’t work as anime more often than not. First of all, this show’s amount of info-dumping and pacing in general is absolutely atrocious. Watching this show feels like watching Dragonball Z all over again; the characters just talk and talk and talk and repeat and repeat and repeat. Shut up and fight! Even when there is no fighting going on, all the characters know how to do is talk about the plot. There is So. Much. Explaining. I understand that the lore of Fate/Stay Night is important to the story, but have you ever heard of “show don’t tell”? Constant paragraphs of exposition may work in a visual novel, but not in an anime. Even worse than info-dumping is the direct consequence of it: The characters are all shallow. Because ufotable is trying so hard to cram as much of the backstory and dialogue as they possibly can into every episode, something is very clearly missing: characterization. Every side character in this show might as well be a cardboard cutout. You’ve got Rin “most generic tsundere I’ve ever seen” Tohsaka, Illya “I only exist to make you sad and serve no actual purpose” Einzbern, Sakura “They completely forgot I existed” Matou, Shinji “immersion-breakingly hammy” Matou, and who could forget Saber, also known as “My route already happened, so I don’t matter anymore”. I can’t stress enough how big of a problem this is. Many of the major characters who receive a significant portion of screen time don’t even reach the 2nd dimension; a task that even completely incompetent writers can accomplish. They also fail to have even a slight amount of chemistry with each other, as every character relationship feels contrived and artificial. The only character this show seems interested in fleshing out is Shirou, and boy does that bring up a few issues… First of all, how on Earth is anyone supposed to take Shirou Emiya seriously? Calling him an idiot would be an insult to idiots. This kid either has a death wish or the reasoning capabilities of an infant baboon. Or both. Before I even go into the number of times over he should have been killed and simply isn’t for the convenience of the plot, let’s talk about his “I have to save everybody” ideal system. Shirou: You realize that nearly 2 people die every second, right? You understand that it is not physically possible to LITERALLY save EVERYONE, right Shirou? You are a random teenager with absolutely no power, so surly you understand that you can only so much? No. No he doesn’t understand that. Shirou’s childish at best and completely insane at worst delusions are immersion breaking on the sole grounds of how mind-blowingly stupid they are. He unnecessarily endangers his own life and lives of countless others on a frequent basis even when there is absolutely nothing to gain from it (making him a hypocrite), he is unfathomably dense, and the very little personality he has is entirely unlikable. Shirou Emiya is one of the worst anime characters I’ve ever encountered. And let’s mention plot armor for a second: We’ve established that in the VN, it is possible for Shirou to die if the player makes the wrong choice. This means there is no plot armor in the VN, which I’m sure works very much to its benefit. In the anime, however, there is no outlet or excuse for the obviously fatal situations that Shirou and the others manage to walk away from every other episode. There is NO logical reason whatsoever that people with every incentive to kill Shirou NEVER do when they have the opportunity. Yet again, it’s like watching Dragon Ball Z. We all know the hero is going to win, but can you at least put a little effort into creating logical reasons for WHY he is able to win rather than just having him miraculously surviving an encounter that should be fatal by the show’s own assertion EVERY time? It’s painful to watch. To top off the disastrous writing and execution of this show, I feel the need to mention how downright edgy it is. That’s right; “edgy”. Since that term has become a bit of a buzzword, here’s what I mean by that: Something is edgy when it is dark, gritty, or shocking without any legitimate reason to be; it’s just thrown in there for the sake of shocking the audience or attempting to appear more mature than it actually is. Giving specific examples would delve into spoiler territory, but it reached “Craaaawling iiiiin my Skiiiiiin” levels of bad. When you consider that this is a show clearly under the impression that it is intelligent and philosophical, these moments are absolutely cringe-worthy. I’ve said before that the fight scenes are the best part about this show, but even those become hard to take seriously when the writing behind them is unbelievably childish. Every fight, and I do mean essentially EVERY fight gets resolved with a total asspull. Be it a last second save or a deus ex machina, this is some truly disgraceful writing. Is watching the protagonist getting predictably saved at the last second over and over and over and over again, as if he was ever in any real danger, REALLY fun for you guys? Seriously, is it? Does that honestly not suck every bit of suspense out of the entire plotline and make it impossible to take seriously? Because it certainly does for me. To make this comparison for a third time, it’s like watching Dragonball Z. Regardless of how badly the plot and characters managed to fail in my opinion, it can’t be denied that UBW has some pretty astonishing animation. The art style is nothing to write home about, but the fluidity of the actual motions as well as the choreography is nearly flawless. The action scenes will absolutely take your breath away, and the show really needed a lot more of them (and a lot less info-dumping). The settings and backdrops leave a bit to be desired, but the use of colorful gradients as magical attacks fly across the screen really gives the show a unique flair and keeps your eyes glued to screen. The music and voice acting is also good. Notice the emphasis on “good”. Not “great”. There are no tracks that really blew me away and the sound design wasn’t anything particularly impressive either, so while the overall use of sound is above average, it’s not legendary or anything. I didn’t really delve into how pretentious the show is, I could have been more harsh about EVERY fight ending with a god machine, and there are several plotholes I can’t mention due to spoilers, but at this point, I think you get the idea. Fate/Stay Night UBW is a very, very flawed anime. The budget and cinematography is really the only thing that separates it from the rest of the crappy shounens, and I truly wish that wasn’t the case. I was a fan of Fate/Zero and I wanted to believe that DEEN’s 2006 disaster was just a fluke, but UBW has led me to believe that it was not. Fate/Stay Night is simply not going to work as an anime adaption, and this show’s abject failures in spite of its massive budget provide more than enough proof of that.
ZephSilver
February 16, 2015
The Fate franchise is among the most recognizable and highly lauded titles in the anime community. It should go without saying that this lofty praise is largely due to Ufotable's impeccable presentation and production values. When it comes to the Fate franchise and other Type-Moon adaptations, the studio pull out all the stops as evident with Kara no Kyoukai and the critically acclaimed Fate/Zero. If there was ever a black sheep attached to the Fate franchise's name, many will without a doubt point to the 2006 lackluster adaptation of Fate/Stay Night and the 2010 Fate/stay night: Unlimited Blade Works movie by Studio DEEN. The Fatefranchise isn't new to multiple studio collaborations as Silver Link have already taken on the role of adapting Fate/kaleid liner Prisma☆Illya and has manage to keep a consistent presentation. But that still left Stay Night up in the air until now, as Ufotable tackles the adaption of the Unlimited Blade Works route, attempting to shine new light where DEEN have dragged it through the mud. Now with all that said you may be wondering why the score is so low, did something go wrong? Well no not really, as far as production goes Ufotable's track record with Fate is still spotless but that doesn't mean what they adapt was. You see the Fate franchise always boast a "battle royal" and the closet thing we got to that came with Fate/Zero but it seems like no matter how you dress it, Stay Night when it all boils down to the inescapable facts, is simply another "run of the mill" story of empowered bishounen teens and silly cock fights that leads nowhere. Today we'll break down the overlooked truths of this anime, a show with high production value but a subpar script. 1st we'll get the positive aspects out of the way: Art/Animation: 9.5/10, Sound 8/10 Art/Animation: 9.5/10 There's good animation and then there's Ufotable animation. For many anime fans already familiar with the studio's work it should go without saying that it is absolutely gorgeous. The amount of heart and effort presented in every frame is clearly evident with richly saturated color palettes and smooth textured backgrounds. The attention to detail is worthy of immense praise, as it doesn't take long to be immersed into the show's setting. Every movement from our characters show consistent fluidity and just the little things like their hair moving as they walk or the ruffling of someone putting on a jacket brings a sense of realism. They also excel in cinematography showing unique camera angles and well crafted camera panning shots. It feels like you're watching a Shinkai film at times and that kind of consistent quality from a series is almost unheard of. But for most of us the greatest enjoyment comes from the solid fight choreography. This is where the studio really shows their stuff as they brilliantly use all the tricks they have up their sleeves, from contrasting color pallets to cinematic compositions making every action carry a sense of weigh behind it. You can feel every blow and strike from the characters, this is an eyegasm worthy of multiple rewatches. Although it isn't all perfect as little nitpicks like the CGI cars still feel out of place from the immense detail surrounding it but it certainly isn't a huge issue when compared to everything else it had going for it. Sound: 8/10 to accompany the strong animation we're given a great song composition to boot. Brought to life by the highly praised Yuki Kajiura, a woman made famous for her gripping orchestic pieces and her atmospheric somber ballads. The soundtrack fits the show like a glove and really enhances every scene to new elevated highs. The only downside being that their was very little to distinguish this score from any of Kajiura's other works, as her signature style almost feel like carbon copies of each other. Despite that it is still a wonderful attachment and one welcomed any day. The voice actors were also good, many fitting into their roles without any qualms to speak of. Standouts being Suwabe's role as Archer, as he gives him that no nonsense aura and Ueda as Rin as the chemistry she brings between the other cast feel quite natural. Now with the praise out of the way let's address the elephant in the room: Story 5/10, Characters 5/10 Story: 5/10 Definitely one of the biggest offenders, the story is noticeably flawed, even a casual viewer who pays little attention to it can easily spot the missteps. When it comes down to it the presentation and execution of the show is the only thing separating this from your "run of the mill" bishonen fighting show. Hiding under the guise of a "battle royal" it seems like the only episodes that showed true progression were the 1st, one in the middle and the last. Everything else was obvious padding to reach the shows desired length, with lots of dead time and fights that lead nowhere. For a "battle royal" it seems like everyone is more concerned with chivalry and throwing praise at their opponents than actually eliminating them. Every fight seem to boil down to "I'm going to kill you... wow I'm impressed with your skills... nevermine I won't kill you, let's fight some other time".. Now this isn't always the case as the last confrontation in episode 12 actually yielded something other than the monotonous cycle. But that doesn't excuse the rest of the show from dicking around with needless slice of life moments, unnecessary harem-esc comedy and aimless fights. Again this isn't a fault with the studio but with the poor script they have to work with. It's one thing to stay faithful to your source material but it's another to let said material bog you down. This sense of stagnation lead to very tension-less encounters since all that comes out of it are wounded opponents that simply retreat to recuperate for the next empty encounter. Characters: 5/10 As much as I like the cast of the Fate franchise it isn't hard to see them for what they truly are, which are simply characters. Only a few of them feel like actual people while the rest feel like simple 1 note puppet pieces dancing across the screen. Our main protagonist Shirou isn't as offensively idealistic as portrayed in his DEENs counterpart but he isn't any better either. He still spouts naive ideologies found in your typical bishonen MCs. Your "fight for what's right" kind of archetype, one I'm sure many of us are tired of seeing. thankfully Rin Tohsaka is more tolerable as she isn't your Asuka level of tsundere, but she feels more well rounded. However their is very little dimensions to her character, as it seems the show relies heavily on your prior knowledge of her placement in the Fate universe. The shows other biggest offenders come in the form of the supporting cast, with bombastically 1 dimensional characters like Shinji Matou and for the most part a majority of the Servants. Archer says it best, as he describes the servants as being nothing more than instruments for the masters to use and that's exactly what they feel like. Most of them exudes 1 note archetypal characteristics that defines them. May that be Archer's "no nonsense" archetype, Caster's "big bad witch" 1 dimensional villain representation or Saber's "lady of honor" 1 note portrayal. All the the servants show little to no layered characterization and depends to heavily on pseudo-history to hold any merit. They simply can't stand on their own as people and that keep them from being anything more than 1 note characters. Enjoyment: 7/10 Any qualms I have with the shows characters & story is easily washed away with the great presentation. Ufotable is simply a studio that can't be faulted as they always succeed at bringing wonderful eye candy to the screen that will keep you hooked from beginning to end. Overall: 6/10 Despite its lackluster cast and story Unlimited Blade Works is truly pure entertainment. As popcorn material it is only rivaled by its predecessor Fate/Zero. For anyone seeking awesome fights, fluid animation and easy consumption look no further, this title is truly an addicting watch. There is something here for anyone, may you be a fan of the franchise or not. With that said I recommend giving this title a go.
Rank
#450
Popularity
#142
Members
1,166,967
Favorites
17,348
Episodes
12