

Super Demon Hero Wataru
超魔神英雄伝ワタル
After the battle with Doakuder at Soukaizan (the "other" world where the rainbow has disappeared because of the devils), a demon world Devil came to Genseikai (human world) and stole Wataru's conscience. Because of that, Wataru's heart of justice and his memories of being Kyuuseishu (world savior) vanished. After Shibaraku and Himiko brought him back to Shinbukai (the "other" world, where Soukaizan is located), Wataru regained his memories, however his conscience was still missing. To get it back, Kyuuseishu Wataru must return to fight the devils, rescuing all of Soukaizan from catastrophe! Chou Mashin Eiyuuden Wataru is the 3rd work of the Mashin Eiyuuden Wataru TV series by SUNRISE, and is considered as a "remake" series of the previous Wataru series. It started airing from October 2, 1997, and ended on September 24, 1998, every Thursday from 6:00 to 6:30pm, with a total of 51 episodes. (Source: AniDB)
After the battle with Doakuder at Soukaizan (the "other" world where the rainbow has disappeared because of the devils), a demon world Devil came to Genseikai (human world) and stole Wataru's conscience. Because of that, Wataru's heart of justice and his memories of being Kyuuseishu (world savior) vanished. After Shibaraku and Himiko brought him back to Shinbukai (the "other" world, where Soukaizan is located), Wataru regained his memories, however his conscience was still missing. To get it back, Kyuuseishu Wataru must return to fight the devils, rescuing all of Soukaizan from catastrophe! Chou Mashin Eiyuuden Wataru is the 3rd work of the Mashin Eiyuuden Wataru TV series by SUNRISE, and is considered as a "remake" series of the previous Wataru series. It started airing from October 2, 1997, and ended on September 24, 1998, every Thursday from 6:00 to 6:30pm, with a total of 51 episodes. (Source: AniDB)
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XKizuha
August 13, 2022
What happens when you adapt a late 80's action-comedy robot anime inspired by Bikkuriman, NES roleplaying games and 80's pop culture references (with the early 90's sequel) into the late 90's? You get a one with 90's pop culture references, much more serious shonen action and a rather clever social commentary on how the advancement of society has influenced people losing its kind heart to them and the others. The story starts with a slightly older Wataru losing its 'kind heart' due to Ankokudar and starting to act like a junior high delinquent. Shibaraku and Himiko takes Wataru back to Sokaizan, stating that he need tosave Sokaizan once again with the rainbow going monochrome again and save the civilliian and his kind heart. Kurama, the former-bad anthro bird guy is absent from this entry (although he was mentioned once) and was replaced by Suzume, a 90's glamorous tomboy girl which rides a different bird Mashin, with a evangelion cockpit. In addtion, an androgenous wooden toy Shoryushi (Toraou) came alive as Seiju also joins the cast to find his master. New evil characters has been introduced, the Donarukami family, who overthrowned Soukaizan. comprising of a Fire demon king, ice-cold queen, Doran the sly drag queen, Dolk the mysterious swordsman voiced by Chisa Yokoyama of Sakura wars fame and Dode, the evil kid which later befriends Toraou. Out of the recurring villains seen in the Wataru series, the Donarukami family breaks the mold of the archetypal villians of the original series and depicted as a serious, empathetic and humane characters with its own development arc and proper explaination on what lead them to team with Ankokudar and steal the 'kind heart'. The animation has been significantly improved from the previous series, and possibly the most visually appealing one within the series. The transformation bank scene always looked great throughout this series, but this one is top-notch. Also, it is noted that in comparison to the original (and 2), which utilised a 'world boss' scheme, Chou introduces a 'stage boss' scheme. To accommodate this, the world building is more dense in Chou, with every location having more variety. Each stages looks established and more 'realistic' and 'believable' in contrary to the absolute wacky, yet linear nature of the original series . In the original series, the bosses did not revert back to good civillians until the world has been cleared. Meanwhle in Chou, the bosses and the 'stage' reverts back to good, after each stage bosses has been defeated. One of the issues which this entry suffers from, is the inability to decide whether it wants to be a sequel, 90's reboot or a remake of the 1st series (although this was purposely done to avoid sequel fatigue) This entry is seemingly a remake with the focus on reverting Soukaizan back to its coloursed state like the original, but is a sequel in the sense that Wataru has already had the previous adventures with Shibaraku, Himiko and Toraou. However, nothing becomes more problematic with the overpowered nature of Sword-King Ryujinmaru, introduced in the MIDWAY of the series, with the ability to cut ANY objects and also allow to CUT DIMENSIONS (the only thing it can't cut is the kind heart). The mere existence of this breaks the latter half of the anime into a repetitive mess, nullifying the essential struggling required in most robot animes to make the battles thrilling. What makes it worse is that the later Ryujinmaru form has been underutilised, despite the anime including a very emotional development arc with Tama, a initially comic relief cat character which joins Wataru and his friends. From the 2020 sequel 'The Seven Spirits Of Ryujinmaru', fan states that it kinda retconned that this entry might not be fully canon and wasn't the entry which the fans of the original series wanted. Still, this is a great robot anime which worth a check, with its emotional themes. It's flawed but quite good.
ThatDaveGuy
February 21, 2026
The last of the 3 original Wataru Series. It would be best if you've seen the original, but you should be fine if you want to start here. It doesn't really matter if you've seen 2 or either of the OVA sets, since this pretends they don't exist. Just like the prior series, this has a monster-of-the-week format, and around every 5-10 episodes they clear a particular setting and head to a new one. The final 10 or so episodes are dedicated to wrapping up the main conflict. This one's a real heart breaker. From what I can tell, Chou is considered a fan-favorite (at least, ifthe JP Blu-ray prices are anything to go by), and there are some good reasons for that. The first two-thirds really just work. But the last third really, really drags the whole experience down. One of the good things is that the main trio is at their best here. Himiko was dramatically improved by using her a bit less overall and a lot more deliberately. Shibaraku is in peak condition. Instead of being a buffoon, he's generally competent. The wider recurring cast means he has more interesting banter overall. Wataru "loses his heart" at the start as part of a scheme by the main antagonist, so he acts less generically heroic (for the start, anyways). This gives him a little edge that makes for some fun moments and it gives Shibaraku more chances to act as a proper mentor. Another plus is that the baseline episodic plots are at the best we've seen until now. If you pick a random episode, it'll probably be better on average than a random one from either prior series. The ideas are solid and whimsical, and there are a number of memorable moments and gags that land well throughout. Another small plus is that the mech powerups were interesting for once. The original series and 2 both just had halfway powerups, but this one gives Wataru a new mech transformation at the end of every layer. The total amount of time spent on transformation sequences is about the same as the prior series, but there's more variety in that they have several different sets of reusable transformations sequences (with unique music each to boot) instead of just one or two. And it makes the actual fights more varied, since each transformation has different signature moves. Of course, every fight begins with the summon and ends with the final slash, as it always has. Visually, it's a big improvement in most ways. Jumping from 2 to Chou, the picture quality is obviously better. The characters are much less flat and their style is a lot cleaner. And we see more expressive characters overall. But they are off model. A LOT. I didn't notice that much at all in the prior series, but some episodes here are just off constantly. The new cast members are a mixed bag. Suzume is the better of the two. She's supposed to be a sometimes-ally-sometimes-foe mercenary sort of character, but she loses the mercenary edge before too long and with it, most of the fun. Her personal plotline is uninteresting and feels tacked on. It would've just been better to never give her a detailed backstory and have her become a real party member only at the very end. Seijyu is a puppet without a heart, which I suppose is intended to parallel Wataru's situation. His issue is that he has no chemistry with the main party and rarely does anything. He talks a lot about learning what a heart is, and he even gets one at the end, but there wasn't much of a journey between. And his bizarre romance plotline with one of the antagonists would be great if it was compelling or endearing or something. It was very paint-by-numbers for an already flat character. Frankly, the show would be better if he was just cut entirely. The new recurring antagonists are actually good for once. The Wataru franchise really likes having a trio of siblings play as long-term recurring antagonists, and this is the one time they're good. They have distinct personalities and have complicated relationships with each other. For most of the run, they're great at their role. During the last portion, their plotlines need actual resolving and oh boy do they make all of them boring and predictable. More importantly, they're LONG and boring and predictable. Toraou once again makes an appearance, continuing his curse of only showing up in the second half of the show. It's a swing and a miss. He's lost his memory and is working with the bad guys. Which means roughly 100% of the dialogue between Wataru and him is "But we're FRIENDS," and Toraou being confused and dismissive. They also do a dumb brainwashing sequence. Which just results in the same energy but replaced with "I can't fight my FRIEND!" Aside from the incredible writing there, it really just feels like a rehash of the same idea from the original series or the betrayal in 2, both of which did it way better. The core issue is that the show is bad at resolving with plotlines that last more than an episode. The first two-thirds or so of the show works well because it's resting mostly on once-and-done stories. The moment it tries to switch gears, it hits a wall and inches forwards against it for the rest of the run. They did a good job at teasing the deeper plots of some of the characters, but once they got to revealing the details, it just killed any interest. Genuinely, the show would've been better if they didn't try to resolve all of the plot threads in detail and just had a typical "we beat the bad guy and everything is fixed now!" It's a good show overall, but the ending and the leadup to it leaves a bad taste behind.
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