

あひるの空
Lacking what is considered the most important asset in basketball, Sora Kurumatani has struggled with his short height since the inception of his love for the game. Despite missing this beneficial aspect, Sora's unwavering drive never allowed his small stature to dictate his ability to play, believing strongly in trying his hardest and persistently practicing to prove his capability. In hopes of satisfying his mother's wishes, Sora enters Kuzuryuu High School to become a member of the basketball club and compete wholeheartedly in tournaments. However, Sora is disappointed to find out that the boy's basketball team is nothing but a retreat for punks who have no interest in the sport. Sora also comes to learn that brothers Chiaki and Momoharu Hanazono—whom he becomes acquainted with—have also lost their once spirited motivation to play. Determined to revive the basketball team, Sora challenges the boys to a match against him, where his quick feet and swift movements overwhelm the group. Gradually affected by Sora's impressive skills, sheer effort, and tireless devotion to basketball, the boys unexpectedly find their burnt-out passion for the game rekindling once again. [Written by MAL Rewrite]
Lacking what is considered the most important asset in basketball, Sora Kurumatani has struggled with his short height since the inception of his love for the game. Despite missing this beneficial aspect, Sora's unwavering drive never allowed his small stature to dictate his ability to play, believing strongly in trying his hardest and persistently practicing to prove his capability. In hopes of satisfying his mother's wishes, Sora enters Kuzuryuu High School to become a member of the basketball club and compete wholeheartedly in tournaments. However, Sora is disappointed to find out that the boy's basketball team is nothing but a retreat for punks who have no interest in the sport. Sora also comes to learn that brothers Chiaki and Momoharu Hanazono—whom he becomes acquainted with—have also lost their once spirited motivation to play. Determined to revive the basketball team, Sora challenges the boys to a match against him, where his quick feet and swift movements overwhelm the group. Gradually affected by Sora's impressive skills, sheer effort, and tireless devotion to basketball, the boys unexpectedly find their burnt-out passion for the game rekindling once again. [Written by MAL Rewrite]
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Teritas
December 9, 2021
[SPOILERS CONTAINED FOR MULTIPLE SPORTS ANIME] Mentioned below with severity of spoiler: Ahiru no Sora (major, but mostly summarized), Diamond no Ace (intermediate), Haikyuu (minor), Hosiai no Sora (very minor)The two words I would use to describe this anime is “peak edging”. Watching all 50 of these episodes has made me realize what it’s like to be on an opposing team in a sports anime like Haikyuu. You have players who are amazing and strive to get better and continue to fail and fail until the end. It’s as if this was the unneeded prequel to an actual sports anime. Story: 5/10 First of all, excruciatingly slow. The story is relatively simple which allows it to be easily followed. However, there were certain occurrences throughout that just threw me off. Perhaps they have meaning eventually, but it feels like fodder in an already stretched out story. One of these is Madoka and the random dude (what I can remember off of the top of my head). I get that adding depth to characters is important, but that whole side of the story felt unnecessary and unrelated to the actual events of the anime. I have not read the source material, but parts of the plot just felt abysmal. I will talk about my disappointment in the constant losing in the enjoyment section. Even though it somewhat adds to the story with “wow they’re so determined” with how they get up and up again, it is frustrating seeing huge losses followed by small wins. Be warned. Art: 6/10 The art was nothing amazing. Considering the anime completed 50 episodes in one cour, it’s not surprising that the animation was typical. I honestly would also say there weren't any scenes that really stood out either in terms of animation quality. Similarly, there wasn't any noticeable "bad"/lazy art. Sound: 7/10 Ahiru no Sora had a pretty decent soundtrack. I personally enjoyed the opening and endings. Songs throughout were sort of repetitive, but nothing stood out like a sore thumb for being played in the wrong situation. Nothing really made an impact in an impressive way either. The sound quality was nice though. I did not have to adjust the volume due to parts being too loud or too quiet. Overall, everything sound related flowed quite smoothly. Character: 5/10 I respect this anime for being able to show such detailed character growth and development between various relationships. I want more, but this could have been done with less. There is just too much. I get that every character has a backstory, forms relationships and so on, but a lot of meaning in the main story gets sort of muffled. This comes from the example previously stated in the story section with Madoka and the random dude. There was so much time spent on that connection, but it is then dissolved in an unsatisfactory way then used to progress the main story (at least this is what I got from watching it)? I wish we got to see more of Sora’s and the other’s on the team stories. I can see there is a lot of effort put into the characters, but one can easily see that effort is poorly directed. Enjoyment: 4/10 My main reason for writing this review. The exact feelings I have towards this anime is written in the first sentence of the actual review. It pains me to see a potentially amazing anime fail as bad as the Kuzuryuu High School basketball team. I would say that I definitely was expecting this to be similar in some ways to other shounen sport stories where the main character’s team does well or struggles then does well. But no. This anime is literally 50 episodes of a scuffed team with individually strong players. Perhaps they will get better in the future. WELL THEN WHAT’S THE POINT OF THIS? I’m sure wins later on will be sooo satisfactory, but yeah, you need to miserably watch 50 episodes of suffering before you get to see the results. Or maybe they just never get better and the story is meant to be different from the standard of always winning. If drama was a focal point, I would expect games between schools to be less drawn out and a story similar to Hoshiai no Sora. An anime that does wins/losses well is Diamond no Ace. You can actually see progress after the team faces defeat rather than continuous losing. This comes along with the realism of being a beatable team which doesn't win every game. Overall: 5.4/10 (rounded up to 6/10) Pain.
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Dee333
September 30, 2020
I loved the story of this show so much, the characters are the most real I've seen in a while; they make mistakes, they fall in love and they're not all perfect all the time. and they feel like they're people I know in real life. SPOILERS BELOW In the entire show I don't think I've seen the team win once which as a person who played basketball for 3 years I say that's the most realistic thing ever basketball takes a lot of time to learn and not a sport you can perfect in a couple of month and it's a given that a new formed teamwill struggle just as much as they did especially the three who just started playing and them wanting to quit at the beginning is something I myself have went through and know to well. The music is amazing I added all the Ops and Eds to my playlist and also the ost is so good. The only reason it's an 8 and not higher is the animation it didn't affect my enjoyment of the show that much but it could've been better.
NextUniverse
September 29, 2020
TLDR Review at the bottom. Hopefully, that helped. Thanks for reading this review if you do. Ahiru no Sora truly wanted to be something. Ahiru no Sora had the story, the characters, but with most Shounen anime, high episode count = bad. You know, the Toei Animation disease. The problem with high episode counts is that there is too much room, way too much room. So much room that episodes get drawn out to add suspense for, well, “DON’T MISS OUT ON NEXT WEEK’S EPISODE”. With so much room you would probably expect a magnitude of plot devices here and there to keep the story somewhatentertaining, but instead, anime like so just stick to their ground with overdrawn development and action. It is almost as if the writers understood that there was no conceivable way to make a story out of something so very long to the point where they just gave a middle finger to the story and began writing a product rather than something that can even be considered a decent story. It happens all the time, DBZ, One Piece, Bleach, Black Clover too. They’re all just massive let downs because they decided that it would be best to continue as some over winded product rather than just let up and end the story where it is at. I really don’t think the future for long-running anime is looking too good in terms of pulling the best stories anyone has seen, it is just a curse at this point in which all long-running anime will inevitably fall in the same circle of continuously going through the same thing over and over again with writing slipped conveniently at the right moments to create the illusion of a grand journey. It is a big deception device that people will fall into since it sells well as a product rather than something with the intention of being a true story. Story - 6: Pacing. With a count of 50 episodes, do I need to say more? In all fairness though, while the pacing is so bad that you can literally forget what happened the episode right before even during a binge-watch. There is an actual narrative Ahiru no Sora has to show, and that narrative is actually pretty good. It all boils down to the story of the immense training of working towards your dream, via loss, and while this isn’t original, the grand scheme of the story is actually somewhat enjoyable to experience. While the story has a good narrative, the pacing suffers so much that it harms the story way too much. Honestly, one match takes up about 8 episodes, who the hell is gonna remember anything? Art/Visuals - 5: Zero effort. You can tell that someone was there at the studio going like: Still shot, add dash effect, opacity = 10%, pan camera. Over and over again. There was little animation half the time that it is not even funny, I genuinely think someone looked at Ahiru no Sora and thought, “Yeah bro, you give us this literal trash, so we are not even going to try anymore”, and when there was it would ironically be used for the most irrelevant parts and less for the basketball matches where people want to see some class tricks happening here and there. I don’t know what the logic is there but someone either couldn’t be bothered, or the studio had the same situation with Sonic The Hedgehog movie where someone looked at the design and thought, “Yeah, this is good”. 3D animation for the ball too, it wasn’t ugly, but it wasn’t good either, though, I would rather have the 3D animation kept in place than some “attempted” 2D animation of a literal basketball. I don’t know how Diomedea rolls especially how this is their only work that I have seen, but I am sure that they aren’t as bad as what they have given to the audience of this anime. Character designs, however, were pretty good, it isn’t something that you see every day which gave it its unique style, however, it isn’t groundbreakingly good either. It has style but lacks power, the power to be successful as a standalone design. Sound/Audio - 6: Very basic sounds, used “in the moment” too, though, with 50 episodes to watch from, the OST easily because very easy to remember, but that doesn’t necessarily mean that it was because the OST was good, there were merely just lots of space to throw in an OST whenever a match was played. The 4 OPs and EDs were pretty good but they were box standard in the realm of shounen anime. Nothing else to add onto that. With VCs, Yuki Kaji on job with Sora and he did a good job at voicing Sora’s personality. Other characters had a good sense of character through VCs too, in that, this is an anime featuring delinquents. So the aggressive attitudes and voices conveyed that well. Characters - 7: The characters are the only thing I respect about the show, unlike the story which had horrible pacing, the characters did have some solid development, whilst it was slow, it still existed, and what made it better was that there was a sense of believable growth to these characters. People don’t just change overnight, and ironically, an incredibly prolonged story made for the best way to prove that statement. Through training, hardships, and dumbass mistakes, these characters went from zero and are still growing to this moment in time. In saying this, however, the only characters who get this kind of development were Sora, Kenji, Momoharu and Kaname (to some extent). That isn’t to say the other characters were just left out because why not, rather, they weren’t focused on much, yeah, there was visible development on them, but in something as long as Ahiru no Sora, you would think that there would be a good 20 mins dedicated for each particular character. Yeah. That doesn’t happen. I really think that the writers forgot half the characters in the show and couldn’t be bothered to do any more work to write them back in. Enjoyment - 4: Instead of writing why enjoyment was bad. I will leave you with a (rhetorical) question. Would you really enjoy what is essentially 3/4 of a show being poorly animated basketball matches, with 4 developing characters and a slow story that gets worked on whenever the writers want to work on it? Overall - 5.6 (6) TLDR Review: Story - 6: Good narrative, but horrible pacing. Art - 5: Just panned shots with some effects whenever a basketball match plays, otherwise, decent in between Sound - 6: Very basic OST. Characters - 7: Actual good characters, but not all of them are developed. Enjoyment - 4: Too long to enjoy. Overall - 5.6 (6) As someone who has never read the manga, I still have every intention to do so but Ahiru no Sora further emphasises that long shounen anime is not good. I know this isn’t battle shounen but these are just becoming products for people in the shounen demographic to just be like: “Yo, I’m gonna start playing basketball now to get as cool as these characters” or “Yo, I’m gonna starting fighting like some that hero so I can get really strong.” And does it work? Yeah. Sometimes I find myself in the position, but that doesn’t excuse that the fact that in anime, there are some genuine stories to be told and I simply cannot place Ahiru no Sora on a level like them as so.
sushiisawesome
October 3, 2020
Ahiru no Sora is a coming of age story about how easy it is to live an uncomfortably aimless life, with a cast that struggles with how listless living such a life makes them due to their isolation from living a youthful life, social problems and their own apathy, with the series emphasizing the importance of breaking out of that apathy and struggling to find a passion in order to at least move forward, regardless of the excruciating difficulty that would follow. Basketball is the vehicle used to drive these characters forward and plays an important role in these characters finding a way to bereborn, but what the series emphasizes is a need for introspection in order to do something you truly love and can push you forward enough to give you a purpose in life, regardless of the mistakes one might do or the pain that lies further down the road. It handles all this with an exceptional amount of nuance and subtlety, never genuinely shoving these themes down the viewer's throat and instead expects the audience to pick up on hints given throughout much of the first act of the series - covering around the first 33 episodes. This in and of itself is a problem; in sharp contrast to series like Haikyuu and Kuroko, which act more as hypebeasts trying to drag viewers in with gorgeous visuals and adrenaline pumping matches, whereas viewers watching Ahiru no Sora will be treated to lengthy comedy sequences as well as slice of life segments involving the main cast, which due to being very slow paced and often with mixed comedic timing don't endear the show to a wider audience. While in and of itself neither lengthy comedy sequences nor slice of life segments need to necessarily be a problem, the show ruins this with its dragged out, stretched pacing - a quick distinction from its manga counterpart, where dialogue often flowed naturally and games happened at a quick enough pace to not be dragged out. This made stretches of the show often a drag to watch, and while the slice of life segments don't suffer much from this, the comedy and games proper often do - this is probably why critical reception to the show was considerably worse than much of its recent long-running contemporaries like Haikyuu, Ace of Diamond or Kuroko, which all are comparatively high budget adaptations created by Production IG. By comparison, Ahiru no Sora was done by Diomedea studio, a studio with a prominent reputation for low budget production values and pacing issues with many adaptations they've done; while parts of the series are wonderfully directed, these parts come in-between stretches of very strangely paced episodes. On the flipside, the soundtracks is pretty great, with many standout tracks salvaging many games, and a particular mention needing to go to the various OPs/EDs in the series, with the fourth opening and third ending being my personal favorites. That said, none of the OPs or EDs are particularly bad and all of them are fantastic, which isn't something that can be said for every series with a multitude of OPs/EDs like this one. Sora's character arc about his complex for his height is greatly expanded on over the course of the series; much about his character seems typical for the standard sports lead, but the distinction is in Sora's nuance. Sora often recklessly challenges delinquents - something used for comic relief - but this disguises a character often insecure about his own height and masculinity in a sport where both are associated with being a better player, with this being contrasted with his mom's upbringing of him which turned that very short stature into a strength instead of a weakness. This largely is what drives Sora forward as a character despite his poor treatment both by his would-be classmates and general student body, with his perseverance standing out in the ocean of apathy that is his school and driving the group of delinquents that largely comprise the rest of the team. However, his character arc is more about how he often defines himself by his mom's upbringing - and how this in return leaves him helpless to find guidance for himself, whose role Madoka fills up as the series continues, acting as the closest thing in the cast to an emotional voice of reason. A combination of his dynamic with Madoka as well as his own desire for independence mean that by the end of the series and after a fair few twists and turns, Sora has begun the steps to attaining his own self-defined independence, with his willingness to turn a certain lie into the truth and take responsibility for his own actions being a driving force. Momoharu and Chiaki act as another contrast in this regard both to Sora as well as each other, with Chiaki's more extrospective personality concealing a cynical yet realist mind on the team and chances for success, while Momoharu acts introspectively yet concealing a certain hot-bloodedness that drives him to improve further. The two are brothers, growing up taking inspiration from iconic sports manga only to have that idealism crushed when facing odds that are against them, leading to Chiaki being disinterested due to associating his love for the sport with his odds for victory, and Momoharu slowly following by drowning in his own apathy, being discriminated against due to his appearance as well as attitude. Both brothers grow gradually over the course of the series, with Chiaki slowly understanding that he needs to broaden his horizons and reach for the stars rather than simply ground himself in seemingly objective expectations, while Momoharu's impulsiveness leads him to make several mistakes that lead to him slowly taking his passion for basketball seriously and discovering a love for the sport that has seemingly long been lost. Much of their characterization in this adaptation happens in the second half of the anime, but much of their negative traits (overplayed and emphasized as they are) fade the longer the series goes on. Tobi acts as the closest thing the series has to a veteran player, being cocky and highly individualistic - which betrays a deep resentment of not just his school but most people around him in general, driven by a cynicism of being judged both due to his appearance as well as his estrangement from his broken family life, with his sister acting as the closest thing he has to a bond. He's cocky, arrogant and full of himself, yet these same negative traits conceal a jaded person whose life experiences have driven him to apathy to the point where he'd shun people away. And yet through his experiences joining the team, he realizes that there are players who have undergone troubling experiences yet come out smiling on the other side and being better than he is, pushing him not only to remain loyal to the team but often acting more and more selflessly the longer the series goes on. Much of Tobi's characterization is gradual yet consistent, with his negative traits not detracting from his likability as a character; it's beyond refreshing in a cast filled of delinquents to have a character that only very slowly defrosts over time, and Tobi - partially due to his growing dynamic with Sora but also his immediately sympathetic reason for both playing the sport and remaining loyal to the team - is my favorite character in the series, and I can't wait for more of his progression over the course of the manga. Kaname is the final central character introduced over the course of the series, with his character arc acting as a foil to Sora's - being one where instead of being discriminated for his shortiness as is the case with Sora, instead being constantly pushed into a sport he grows to apparently dislike due to his height, with his teammates constantly ridiculing him for his low stamina and poor health. His character arc is partially about rediscovering his love for basketball independently of the very factors that pushed him to fall out of love with it, with the cast encouraging him to play to his strengths and be more assertive about his interests while also being conscious about his health. Also relevant is Kaname's subplot with a side character, and how he uses as a motivation his feelings for her in order to drive him forward to improve as a player and win games - making him increasingly become a more prominent player as the series goes on despite his physical weaknesses. Kaname's interactions with Sora are worthy of note due to the contrast between both characters, but there's a surprising amount of nuance and even a thematic point made in the series that what one of them possess the other lacks and vice versa, which grants credence to their friendship as well as their dynamic on the court. Various side characters are also worthy of note; Sora's mom is a moral support who I loved from the moment she showed up on screen, acting as a kind yet firm voice to guide Sora forward despite her own health. Nanao is an unbelievably likable character whose main flaw is her self-centeredness in taking responsibility for the team's failings when she's the de facto manager upon herself, and yet grows stronger as she realizes that regardless of her tactical prowess, there's only so much she can do alone. Madoka's dynamic with Sora is my favorite in the series, with her acting increasingly as moral support yet due to her own awkwardness in approaching sensitive subjects - a weakness that backfires on her later on in the series - is often easily dismissed in-setting as shallow, when her introspective nature reveals she's anything but that; she bonds with Sora's family, growing ever closer to Sora as she understands his weaknesses and strengths, and grows to become a personal crutch to him as the series goes on due to her own caring for him, even if her consideration for his feelings often stand in the way (even if understandable in-context) from further emotional intimacy. Much of my favorite slice of life segments came from Madoka's interactions with Sora, with their dynamic growing naturally over the course of the series. Many, many characters can be laid out here; Shinichi, Chiba, Fuwa, Satsuki and Yozan all being noteworthy characters that grow over the course of the series. Ahiru no Sora is a really damn good sports series that has gone under the radar due to various issues I mentioned earlier and understandably so; unfortunately, this means that the manga remains the optimal version to experience Ahiru no Sora's story. What is being adapted, however, is still really good, just marred by all these production problems for those that are willing to give this series a fair chance and are unwilling to read manga for the optimal experience. There's much to love about this series, and considering material that comes later on, I certainly hope for a season 2 to come somewhere down the line, albeit admittedly I certainly wouldn't mind a considerably better production. Nonetheless, I highly recommend this series and especially in manga format for those that are looking for a damn good sport series, and I don't speak that kind of praise lightly. Thank you very much for reading.
HenriqueNeves
November 23, 2020
Formal and Dramatic (Warning: this review contains important spoilers, be warned.) I really liked how Ahiru no Sora manages to act as a collective test of endurance between characters and viewers. The protagonists do not win any game during all 50 episodes. The weight of the practically certain defeats, of the changes that the characters suffer, of the early elimination at the beginning of the championship, all the disappointment experienced by the characters who fail to achieve small conquests is always reflected to the public through a dramatic formality in small details. The anime during matches gives a very significant importance to some more dramatic devices than theoccasional one. There are several things happening at the same time in small details. The anime frames the scoreboard with a distressing relationship. Each basket has a very significant weight, whether the point is for or against the characters, or if they are winning or losing a match. The result of these formal choices is never related only to the match being played. These small details are very well suited to this dramatic relationship that is very well developed and correlated with Basketball. The main characters already have a relationship linked to defeats and personal problems, or caused by themselves. Instead of the anime victimizing these actions and difficulties, it recognizes and uses them as a means for them to overcome and be able to move on. Even though the dramatic development is sensational, the way it ends in a few moments disappointed me a little. The truth is that anime most of the time works with this in a very subtle way, and even manages to finish it in the same way in some moments, but in others it does it in a very glaring way, which ends up sounding very appealing.
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