

デカダンス
Far in the future, the lifeforms known as Gadoll suddenly arose as a threat to humanity. The last surviving humans on Earth confine themselves to the Tank, a lower district in the giant mobile fortress Deca-Dence. While the Gears who live on the upper floors are warriors who go out to fight as part of the Power, most Tankers are content to provide support from the backlines, butchering Gadoll meat and reinforcing defenses. Natsume is among those who would rather go to the front lines; undeterred by her prosthetic right arm, she seeks to join the small number of Tanker soldiers who join the Gears in combat. But despite her peers at the orphanage each receiving their work assignments, Natsume’s enlistment to the Power remains unapproved. In the meantime, she begins a job as a cleaner in an armor repair team led by the hard-nosed and apathetic Kaburagi, who seems to be more than he lets on. Though initially cold to his idealistic subordinate, he soon recognizes in her the potential to upset the status quo of the world. As Natsume’s new mentor, Kaburagi prepares her for the special and unique role as a game-changing bug in the system. [Written by MAL Rewrite]
Far in the future, the lifeforms known as Gadoll suddenly arose as a threat to humanity. The last surviving humans on Earth confine themselves to the Tank, a lower district in the giant mobile fortress Deca-Dence. While the Gears who live on the upper floors are warriors who go out to fight as part of the Power, most Tankers are content to provide support from the backlines, butchering Gadoll meat and reinforcing defenses. Natsume is among those who would rather go to the front lines; undeterred by her prosthetic right arm, she seeks to join the small number of Tanker soldiers who join the Gears in combat. But despite her peers at the orphanage each receiving their work assignments, Natsume’s enlistment to the Power remains unapproved. In the meantime, she begins a job as a cleaner in an armor repair team led by the hard-nosed and apathetic Kaburagi, who seems to be more than he lets on. Though initially cold to his idealistic subordinate, he soon recognizes in her the potential to upset the status quo of the world. As Natsume’s new mentor, Kaburagi prepares her for the special and unique role as a game-changing bug in the system. [Written by MAL Rewrite]
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KANLen09
September 23, 2020
"The world must be rid of bugs." Sorry, let me rephrase that: "The world NEEDS bugs." With all that: Login/Logout of the Deca-Dence. "It is for me to decide which WORLD to live in!" Never have I been THIS pumped-up and excited for original anime, because unique shows are a dime a dozen of few hits and many misses. But in the case of Deca-Dence, I can confidently say that it was a constant harbinger of expectations running wild and subverting them all at the same time of questioning me: "What comes next? What should I (not) anticipate?" And I was blown away each and everytime with what Deca-Dence has offered in its more-than-enough perfect 12-episode storyline about a decayed world that is then occupied by cyborg-like avatars from an in-game perspective. First off, I have to just commend the all-star production team of Deca-Dence, which comprises of talented director Yuzuru Tachikawa, scriptwriter Hiroshi Seko, character designer Shinichi Kurita, and many of the staff behind this colossal project. Fans of Tachikawa and (especially) Kurita will be delighted to hear that their works on Death Billiards, Death Parade have made them a household name, while Tachikawa and Seko have been in even bigger shows like Attack on Titan and Mob Psycho 100. (Kabaneri in Seko's perspective is shitty, NGL) Needless to say that these 3 are the big names in this show, and what a way to celebrate the living and breathing of anime by collaborating altogether to make something that is a trope, yet still make something special and different that I definitely won't be forgetting anytime soon. Secondly, let's tackle the elephant in the room: Hiroshi Seko's scriptwriting as a whole (including that PARTICULAR plot twist that thankfully doesn't betray the entire source and inspiration of the show). The meaning of Decadence (one word) is defined in the Oxford Dictionary as: "The moral or cultural decline as characterized by excessive indulgence in pleasure or luxury." And back to Deca-Dence (the same one word, split into two parts), shows a world that is once habited by humans, but excessive decay have rendered them out of extinction by the manufactured creatures known as Gadolls, and cyborgs have taken over as humanity's last bastion of life. See, the feeling of Deca-Dence is like playing RPGs: you have your own avatar to resemble your traits, and the in-game humans are just NPCs that serve their roles to fight against evil (the Gadolls) and die mercilessly at the behest of the corporation in control. And that company is the Solid Quake Corporation, which houses these cyborg denizens in the Deca-Dence and controls them like any administrator or Game Master would to have a stabilized, all-governing system. Before I get too far ahead though, let's bring in the central characters. Natsume is a cheerful, bubbly young girl whose father (and his colleagues) have been all but decimated by a Gadoll attack, leaving her behind with a lost right arm and the dream to be a "Gear" when she grows up. See, the class system in Deca-Dence is split into two: Gears, the strongest of humans that are able to fend themselves from Gadoll attacks and eliminate these respawning creatures, and Tankers, which are primarily support characters in the background that serve to keep Deca-Dence afloat with the Gadoll's "blood" called Oxyone, which coincidentally is the lifeblood of the mobile fortress to unleash big-scale attacks. Growing up with a prosthetic right arm and joining as a Tanker is too boring for her, but meeting up with a burly guy named Kaburagi, he is more than meets the eye. Kaburagi was once a veteran for the Deca-Dence (when it was free roaming), and he was considered the highest class of Rankers for doing the same role that the Gears are doing now. But due to a mishap of his former teammates rebelling against the system, he was questioned by Hugin, the overall commander for Deca-Dence and subsequently demoted to eliminating the rebels a.k.a "Bugs" secretly in the background a.k.a doing the dirty work for them. The thing is, anyone who is registered as an avatar is tracked in the Solid Quake system, but Natsume is a special case: she is a "bug", and in the special case of hide-and-seek, Kaburagi as one of the previous "administrators" decides to keep her under wraps away from the system tapping her presence, and in the way, nurture her growth from a Tanker to a Gear. With the other characters in toll, the hide-and-seek game officially starts with Kaburagi making pivotal decisions every step of the way to keep her away from Hugin, and have her participate in the missions for Gears to keep the Deca-Dence safe. From that moment on till the eventual reveal of the overall setting (which baffles Natsume with destroying her expectations when she comes to find out the REAL truth), with Hugin chasing Kaburagi down after seeing the fire in Natsume's eyes to depict the world as how she sees it, he begins a change that would define his character back to his original Ranker status as a fighter who would fight for the better of mankind, for Deca-Dence. Even with the "bugs" of Solid Quake which are a constant nuisance, they also do serve a part to play in part to rebel against the status quo and fight for what they believe is right. And what a profound statement all this is. Studio NUT, coming after "Saga of Tanya the Evil", and subsequently coming off from former Madhouse members, with Deca-Dence, they're a studio that I can firmly accept that they're not to be rifled with. Even with the less-than-impressive CGI that thankfully isn't a chore to watch, it has been consistent throughout this series, and it's a blast to see the art and animation get its flexing of the vibrant world and with it, the lore of science fiction. Even better is the sound department, under yet another talent that is Fumiyuki Goh. Having worked with big names like Overlord, it's of no surprise that his talent have worked wonders for this show, adding onto the atmospheric worldbuilding with every inch of consideration. Great pairing of the OST with Konomi Suzuki's OP (to which her songs are getting better repertoires) and Kashitarou Itou's ED. Never have asked for great songs in yet another paltry season, but I'm glad that it exists. Overall, this was a buffet of a treat from start to finish, and while I don't ever think that this will get a Season 2, pretty much what is said can be translated into this phenomenal show that I still can't stop trembling in fear and excitement over the past 3 months. Am quite sad that after the plot twist of Episode 2, haters just kinda shrugged it off and leaving this to dust, because greatness awaits in every step of the way. One of the few original anime that I can wholeheartedly recommend, but it'd be best to binge all the way through. Quite satisfied at what we got, and there won't be anime like this to grace the small screens in a very long time that sparks creativity and lavishness.
Omegeria
September 23, 2020
Alright this is my favourite anime of all time, obviously a big statement to start a review with. I obviously don't expect anyone else to think so highly of the series, but I genuinely do think it is a masterpiece. I also don't like breaking anime down by how MAL does reviews numerically, but eh I'll give it a go. Story: 10 This is a fast-paced anime, it's a 12 episode original. Keep that in mind, personally I think the pacing is well done. Every episode has its own direction in terms of what it wants to do if that makes sense, but it's still under onestory. The story itself looks simple during the first episode, but all I'll say is that there's A LOT more to it. Many philosophical concepts explored in the story, which I won't get into but if you go into the story with a philosophical lens you'll find a surprisingly high amount of stuff for 12 episodes. There are some central themes that are well-focused and explored throughout the run of the anime, and we get good conclusions to them when needed and others are left more open-ended when that is appropriate. Art: 8 I'm not gonna act like it's some Ufotable or Bones stuff because it's not, but the art is still well-done. There are basically two main distinct art styles in Deca-Dence, and it throws some people off, think of Mob Psycho 100 or Masaaki Yuasa works. But the animation itself is pretty damn well done, has really great aerial combat(this is from the same studio who made Tanya the Evil for context), and transitions between the two styles damn well. The directing is also fantastic; episode 5, 8, and 10 stand out a ton in this regard. Sound: 10 I don't like talking about something as obviously subjective as music/sound in an analytical sense, but I'll say that the soundtrack was awesome and used very well, with many memorable tracks(especially the ED wowie). Voice acting was on point, and sound effects were well done. I don't have any flaws with it, fantastic job. Also Koyasu Takehito has a big role doing what he does best, sounding evil. Can't go wrong with that. Character: 10 Our two main characters of Natsume and Kaburagi are FANTASTIC, and definitely carry in this department. They have a wonderful relationship that I can best describe as a shared inspiration. Both of our characters develop tons both due to each other and their general environment, and it feels very genuine. Natsume in particular has some moments that absolutely blew me away. The rest of our cast are obviously not as explored since this is a short anime, but some such as Minato and Fei bring interesting perspectives and make for some great dialogue. Our antagonistic force is also very well done with reason to their actions, and we come to a quite fitting resolution. Enjoyment: 11 I seriously still can't believe how much this anime appealed to me. Obviously the enjoyment rating can vary person by person, as can honestly any of the other ratings. I've literally cried just from thinking of how much I love this anime, on more occasions than I can count. Episode 5, 7, and 10 are literally my three favourite anime episodes of all time. The anime also made me laugh a bunch of times, it's certainly good at being goofy when it wants to be. So yeah, I enjoyed it a ton. If you're super stuck up about me rating enjoyment as a 11, then just think of it as a 10 doesn't make a difference for me. Fantastic anime regardless :)
Stark700
September 23, 2020
You know what I need these days? An original sci-fi adventure. I honestly can’t remember the last original sci-fi anime that gave me a lasting impression. But luckily in the Summer Season of 2020, we have this show called Deca-Dence, an original science fiction animated by studio NUT. But did it leave a solid impression? Judging by the synopsis alone tells me exactly what to expect initially. We have the post-apocalyptic setting with humanity on the brink of distinction. Humanity fights to survive in this dark age and we follow the journey of two characters – Natsume and Kaburagi, with very distinctive backgrounds. Coming into thisshow, I had one main goal in mind and that’s to embrace the creative story in a sci-fi world. Let’s get business out of the way first. Prior to even watching the first few episodes, I realized that director Yuzuru Tachikawa is involved with this project. He’s worked on previous titles such as Death Parade, Mob Psycho 100, and even parts of Steins;Gate. Those are among some of my favorite titles in recent years so I had my expectations set high. But looking back at that roster, Deca-Dence stands out very differently. Among the first things I came to notice in this show is the theme of survival. We have to realize the timeline takes place since hundreds of years ago and in reality, humanity itself is in danger of extinction. This is caused by the presence of the mysterious lifeform known as Gadolls. The first few episodes shows us the life style of two types of people, the Gears and the Tankers. Natsume has a dream of becoming a Gear fighter but to her disappointment, she ends up becoming a maintenance worker. Serving under the wings of Kaburagi, she soon realizes what he’s really capable of and in a twist of fate, he offers to train her as a warrior. Talk about a change at luck, right? Well, it turns out, that's not the only element of surprise. This isn’t your typical survival sci-fiction adventure as we quickly find out about the existence of a mega corporation known as Solid Quake. The second episode also reveals the plot twist for the purpose of Gears, simulated characters built to fight the Gadolls in the way of video games. Don’t make a mistake though. This isn’t some isekai show where the protagonists are thrown into some virtual reality world. Humanity is truly in danger. However, the plot twist will caught most viewers off guard as it shifts from the typical science fiction tropes you see so often. It may sound outlandishly risky and indeed, Deca-Dence’s antagonists is actually an evil organization. After the second episode, Deca-Dence almost feels like a different show. That’s the beauty of original anime. You’ll never see it coming. From episode two and beyond, we are shown more details about the inner workings of Solid Snake and why characters behave the way they do, especially Kaburagi. One of the elements of the show also involves capitalism at its extreme nature. Natsume and Kaburagi aren’t just living in a world dominated by mysterious lifeforms but they are controlled by capitalism. The war they’re fighting isn’t just about survival anymore because in reality, there’s no limit at how many Gadolls can exist. It’s like a live service video game with admins adding whatever amount of content as they please. Picturing it in your head right now and you’ll realize how hopeless this will be for humanity. Still, humanity does have hope thanks to the efforts of Natsume and Kaburagi. One of the key selling points of the show is their character chemistry. At first, they just seemed like a pair that were forced to work together but overtime, the two bonded and become more than just fellow comrades. Natsume in particular shows she is adamant to achieve her dream. Kaburagi realizes her potential and trains her to be a Gear fighter, even in some of the most ridiculous ways possible. What’s more important than ever is they represent the hope for humanity. When everything seems hopeless, they fight for the greater good. This applies more to Kaburagi’s case including one episode where he becomes a prisoner. Watching Kaburagi’s actions in such an episode shows that he is more than a fighter. He’s a believer in that one day, humanity will be in a world where capitalism isn’t a dominant force and humans will no longer have to live in fear. Studio NUT hasn’t been in the animation business industry for long. Their most noticeable work was Youjo Senki back in 2017. Deca-Dence artwork style didn’t seem appealing at first based on the trailers and promotional material. It had a decent production quality but nothing in particular stand out at first. With the fictional fortress made of 3D art, it actually symbolizes as an icon in their world, a place of salvation. Character designs of the human cast is more intact with modern animation style while the cyborgs were drawn by hands. To make the art look more distinctive, we have the cartoony look for the simulated virtual characters. From the second episode and onwards, you’d be surprised to see how different the show looks when scenes shift between one settings to other. Finally, the Gadolls resemble monsters you’d can picture from sci-fi fictional stories – monsters with Godzilla-like intimidation and a whole lot of otherworldly characteristics. Deca-Dence took the sci-fi genre by storm. What started out as a generic opening of the first episode quickly turned itself around after the big revelation. Such a reveal gave Deca-Dence more of an identity, an IT factor that defines this show’s story and characters. This isn’t a typical sci-fi show that you may get used to and over time, you’ll come to appreciate what Deca-Dence really is. And truth to be told, I welcome our alien overlords.
Marinate1016
September 23, 2020
It's rare to get a good original anime these days. Most of what gets made are Light Novel and manga adaptations. Yet, Deca-Dence managed to arrive out of nowhere and give us 12 weeks of greatness. Unfortunately, it was always going to be difficult to compete with Re:Zero airing at the same time and on the same day, but for those of us who did get a chance to view the show, we saw something special. From the same studio that brought us Youjo Senki, Deca-Dence is unlike anything I've personally ever seen, and the closest I could compare it to plot-wise would be GurenLagann mixed with Mortal Engines, Shingeki no Kyojin and MMORPG elements. It's a world where humanity must overcome impossible odds to survive and is an enjoyable watch that blends unique characters with a rich and lively sci-fi world. As you'd expect from studio NUT, the animation, art and quality are all top notch. My only complaint in that department would be the CG at the end of the series, particularly the final fight, I found to be pretty bad. Other than that, actions sequences, OST's and character models are consistently good. Lastly, the show also manages to break the anime original curse by having a solid ending that is consistent with themes presented throughout. So often anime original shows will have a great start and fall off at the end. Not this time. Deca-Dence has definitely been one of the best shows of the year and it's a shame it was overshadowed due to its release time and date, but I can assure you it is worth a watch and will probably not disappoint you. Deca-Dence gets 8 gears out of 10 from me.
An1meDweeb
September 23, 2020
SPOILERS AHEAD FOR EPISODE 2 OF DECA-DENCE Deca-Dence is like a house of cards. There are fascinating ideas at play and a strong core storyline, but blink for a second and the whole piece falls on its face. It took me an unusually long time to firmly ground my takes on Deca-Dence (DD.) Even as recently as a couple of weeks ago, I was constantly flip-flapping between my thoughts on the series and whether or not it was meeting its objectives. Was this a muddled mess of a plot? Or the best-written show of Summer? After (much) deliberation I’d now answer with: “a little bit of both.”As promising as this premise is, there are key details that one could easily miss, ruining the entire experience. And even when interpreted as intended, DD fails to see through its fullest potential. I hope you’ll join me as I attempt to inspect the puzzling case that is DD: the strengths, the weak spots, the twist in Episode 2, and more. On that note, there’s no way I can hold a meaningful talk about DD without spoiling that major left-turn, so I advise you to have at least caught up with the first three eps before reading further. There aren’t many recent prospects in anime that left me as excited as Deca-Dence (DD.) That’s coming from a guy who mostly watches his Japanese cartoons seasonally, so make of that what you will. The last time Mob Psycho director Yuzuru Tachikawa got involved with an original work, the small OVA got picked up by none other than Madhouse for a 12-ep series nowadays known as “Death Parade.” Learning that one of the brightest industry talents was attaching himself to another original script^ sent my expectations through the roof. I openly shared my hype in discussions and gave this series my backing. This had the potential of becoming the dark horse of Summer and I was thrilled. DD’s pilot did little to keep me hopeful. The episode had your standard post-apocalyptic setting, a dystopian class system, a by-the-books arc about our MC proving herself, and a CGI battle with a horde of indistinguishable alien blobs. I was just about ready to lower my expectations significantly when they brought out a giant mecha transformation sequence while Konomi Suzuki belts the (admittedly banger) OP. None of this was bad by any stretch, but we’ve seen it all before. For a Tachikawa production there seemed to be a copious lack of ambition and intrigue. Something to really knock my socks off. And blow me away it did, with a huge heel-turn that changed everything. The reveal that the Deca-Dence fortress was in fact an entertainment facility controlled by a space corporation won me over. Shifts in context challenged me to question everything taking place in the surface world and what that meant to the chibi cyborgs participating in the simulation. The newfound setting opened up room for worldbuilding, which the show does rather well at times. It occasionally drip-fed information about how the grand illusion was held together by staging scenes in control rooms, factories that manufacture the Gadoll aliens for the company, and the storage facility for our robots’ in-game avatars. A dichotomy presented between the remaining humans and their descendent cyborgs was fertile ground for social commentary to go along with some sick action scenes. Ideas behind the ranged aerial combat feel distinct and something out of a video game, and cool concepts pop up wherever you look. Now you might think that I had a good time with Deca-Dence. But I didn’t. For most of its run, anyway. See, my dumb ass didn’t quite pay attention to the second episode, as I was still reeling from its amazing twist. This was probably the worst possible mistake I could have made while watching the show, because for several weeks it was the only episode that defines who Rankers and Tankers are. To make matters worse my brain went on overdrive from that episode on, and my frustration grew as time went by. When a supposedly important character death occurred mid-season I had no idea what to feel, since I failed to catch the context behind that moment. Was that character a human or a cyborg? There are different implications for each interpretation, so which should I take? What the hell is a “bug” anyway? I kept running into those same issues with each plot point, running into brick walls as I regressed and reassessed the story. I never realized the answers to those questions until late in the season, and even then it took a series re-watch for me to comprehend what was happening. I’m all for sheepishly admitting that I ruined the experience for myself, and in retrospect I enjoyed a lot of the narrative presented. However, that isn’t the only reason I’m sharing this anecdote; other viewers I’ve talked to have had equally confusing experiences, indicative of greater problems with DD’s storytelling. In an interview conducted midway through DD’s airing (one I highly recommend you check out+,) Tachikawa admits that him and his team made the setting “somewhat complicated.” There’s certainly credence to his statement, but I don’t think that fully describes what’s happening here. A pattern crops up where select scenes pack exposition in dense chunks, separated with slower story segments. This stop-start pace runs about as well as a truck low on oxyone and robs DD of its momentum. Normally I wouldn’t find this approach problematic, but certain episodes don’t give me a lot of faith that the writers are using its single-cour length wisely. A notable example came hot off the heels of a big cliffhanger, where we follow characters in a factory processing… feces. These lulls in the narrative are all that harder to get through when those moments of plot progression leave holes unfilled. Earlier I mentioned my misunderstandings with the show’s terminology, but even the parts that I could make out yielded unanswered questions of their own. A bulk of those gaps lay with the relatively-unexplored secondary characters. Human survivors in Deca-Dence don’t come across as, well, humans (adding to the confusion with Rankers & Tankers.) These background roles aren’t given a ton of complexity, which is a huge shame. The aforementioned potential for social commentary and ideological reflection got relegated along with characters like Fei, Mikey and Kurenai. The apparent caste divide between “upper-class” Rankers and the “lower-class” Tankers goes unmentioned, which I found really strange. The episodes I enjoyed most were ones that were better able to tap into that potential, namely Episode 7 and its long-overdue return to the community Natsume was fighting to protect. Most of the writing behind its cast contrasts and betrays the intricacies presented by the premise, making me question if the series could be improved on given a higher episode count. Then again, judging from the kind of story DD wanted to be, perhaps my expectations were too high to begin with. In the interview I brought up earlier, Tachikawa claims that while the setting was complicated, the plot was “more straightforward.” It’s an observation I agree with 100%. To better describe what we’re referring to, let’s briefly compare DD with the other script by this director. Death Parade was a story revolving around arbiters charged with deciding the fate of the dead. Episodes were mostly self-contained but came in a variety of tones and themes. Some nifty worldbuilding was done in the background, while not being necessarily integral to the plot. Instead, the show dedicated its focus to challenging the viewer’s understanding of morality and ethics. Death Parade chose to present a fully-fledged question and left the viewer to derive their own answers. On the other hand, DD’s conclusion was all but set-in-stone the moment it revealed its twist. You know what they never say: “Nothing like a good ol’ battle against a ‘Big Brother’ AI to convey your anti- (space) corporation sentiments.” Joke aside, this predictability was a series mainstay even amidst some incredible surprises, as opposed to the ambiguity of Death Parade. One show held all the cards, the other laid them all out on the table as early as Episode 6. This resulted in the story feeling needlessly demanding at times, setting up a hard-to-follow plot but paying it off with a less-ambitious message. With such a fascinating backdrop which arguably surpasses that of Tachikawa’s previous script, one can only wonder if this mostly-predictable journey and its half-explored ideas could have spent more time developing in the ‘Pipe’line. Now, none of this is to disparage what the show does well; “straightforward” doesn’t mean “bad.” So enough of me bemoaning what the show could have been, and let’s get into what makes DD work. At DD’s core is an affecting bond between its central characters. Amidst my countless conflicted thoughts on the series, one constant remained clear: Natsume carries the show on her back. She may not clock in the most screentime but is always a joy to watch. A lot of these narratives about protecting important, “helpless” characters struggle to make an emotional connection with the viewer. Natsume could have easily fallen into that trap by being written as annoying, overly-childish or a cheap plot device for instigating conflict that feels illogical and unnatural. Thankfully, DD never runs into this issue; Natsume is charming and entertaining to watch. In a reversal of the Damsel-in-Distress, she is fully capable of fending for herself in dangerous situations. Giving her character resilience and strength in spite of her physical handicap made her an empowering figure. She shares plenty of chemistry with “Kumicho!” Kaburagi. While the stoic protagonist may not feel as endearing, he’s still a welcome presence on-screen. Instrumental to DD’s success is their bond when they’re together and their development whenever they’re apart. Utilizing their vastly different backgrounds and perspectives to good use, the series is able to convince us that this formidable duo have what it takes to conquer the system. Fun, kinetic action is another of the show’s strengths. Hordes of Gadoll getting mowed down every week made for an entertaining spectacle. Sound and visuals are serviceable, no problems there. I appreciated the design contrast between the Space Colony and Earth. The chibi robot designs may have put some people off, and it admittedly takes some time getting used to. Use of CGI was inevitable but far from nauseating. Overall this was a good effort from relative newbies Studio Nut, and I wouldn’t mind checking out their future projects. Tl;Dr: My experience with Deca-Dence was one of misunderstandings. DD fell short of the lofty expectations I had for an original script penned by Director Yuzuru Tachikawa. Failure to keep up with the show’s fascinating setting and missed thematic opportunities hampered my time with the show further. Nevertheless the series still stands out amongst its peers with its strong central character dynamic and distinct action scenes. The world presented, while incomplete in some aspects, is a complex dystopia that occasionally makes for thought-provoking TV. There is a good story and kernels of good ideas hidden in this massive show, making it one of the more interesting highlights in this year’s anime lineup. Just pay attention, don’t make the same mistakes I did. 7/10~ STRAY RAMBLINGS (SPOILERS): -- +Reference: https://sea.ign.com/feature/163759/deca-dence-director-yuzuru-tachikawa-on-the-origins-behind-his-sci-fi-anime-epic Highly recommend you give this a read :) -- ^While he’s listed as series director, Tachikawa stated in an interview that he had worked on the foundations of the script. Credits for series composition go to Hiroshi Seko, who for the most part has a good resume and partnership with Tachikawa. Although this begs the question of who has greater influence between the director and the writer, one which I’m ill-equipped to tackle. In this instance it seems that a healthy balance was struck between the two, and that’s a relief to hear. -- I’m having trouble wondering how bug elimination and chip retrieval makes sense. You can infer that this system control is meant to quell potential uprisings before they occur, but what are the bounds that make up an “Error Code?” Is it like a “Minority Report” situation where the A.I. detects the behaviour and stops it at the source? We never see this in the show; in both instances where Kaburagi takes a chip, the people they belonged to just dropped dead. Furthermore, how plausible is this concept anyway? If someone prominent in the small community like Kurenai dropped dead from these unnatural causes, surely people would pick up on that trend? It’s kinda unsettling how the populace never bring up such obvious topics, they really fell two-dimensional in that sense. -- Kept thinking about Toy Story 2’s airport scene when watching Kaburagi find his avatar in Ep 8. -- Random brain fart but how does currency work? All we know about the world of the cyborgs is their lives in relation to the Deca-Dence game. What happens outside of that? Perhaps they pay with oxyone? But the game is an arcade feature, and I assume most of the populace earn their money running errands. So the Rankers are sponsored and get living accommodations? In short, their economy promotes being an epic gamer and clocking in e-sports money. Now THAT is what I call forward thinking. Amazon, take notes. -- If the game has a 90% satisfaction rate (whatever that means,) I assume there are more games? That could be interesting. I imagine there are some dudes chilling on the moon playing the future’s equivalent of Animal Crossing while all this madness is taking place. -- “Decadence” is defined as “self-indulgence.” This alludes to the leisurely activities of the cyborgs, as opposed to the poverty and near-death subsistence that humans undergo. Again, those parallels would hit so much harder if you actually USED them (keep calm Dweeb, you actually like this show…) -- IN A NUTSHELL: Telltale’s The Walking Dead: Season One meets WALL-E. -- BEST GIRL: Natsume. Her facial expressions in most episodes are peak meme-material. -- Apologies if I went off weirder tangents than what I normally tackle. I had a totally different review in mind until I gave the show a rewatch, so this piece morphed into a weird exercise in coming to terms with my personal experience. In any case I hope I at least provided adequate coverage for the show. If you happen to like my verbose rants, feel free to check out my other reviews for seasons past and present, peace~
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