

Tales of Zestiria the X Season 2
テイルズ オブ ゼスティリア ザ クロス 第2期
The second season of Tales of Zestiria the Cross.
The second season of Tales of Zestiria the Cross.
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Dry_AG
April 29, 2017
Having said that, I will now analyze the different aspects of "Tales of Zestiria the X" as a whole: Story: 3/10 Tales of Zestiria’s main issue is that it came out in 2016. For anybody who has experienced a decent amount of fantasy stories, the whole premise of "a crew with different powers goes on a journey to save the world" gets old quickly. And while it's true that Zestiria might work as a baby's first show, this alone doesn't make up for its shallowness and lack of originality. ToZ also disappoints when it comes to direction and pacing. The original idea of the show taking libertieswith the plot seen in the game was originally promising (due to it being considered below average by a large portion of the Tales fanbase), but unfortunately, the result proved to be disappointing too. There are several anticlimactic/awkward moments across the show: namely characters who suddenly laugh, cry or scream for no reason. Lastly, the fact they rushed the finale in spite of the slow-paced first cour is unacceptable for a 27-episode show. Animation: 7/10 Ufotable is known for providing high quality eye-candy. They deliver where other studios usually fail: smooth fights, good-looking backgrounds and CGI usage. That being said, ToZ's animation failed to live up to the high standards set by Ufotable's older works (e.g. Kara no Kyoukai and the Fate series). The character designs are charming at first glance, but part of the cast often looks inexpressive or has forced reactions. It is also worth mentioning that ToZ's CGI dragons strike as jarring compared to other animated elements. Additionally, Zestiria tends to show off its backgrounds too frequently, taking up screentime that perhaps could have been used to fix pacing issues. Music and voice acting: 6/10 Unlike other successful Ufotable works, Tales of Zestiria does not have a memorable OST. However, I felt like the soundtrack was acceptable overall, with FLOW taking the lead. The music used throughout the show wasn't mold-breaking and is mostly forgettable. Regarding the voice actors, most of them did a nice job, especially Fukuen Misato as Edna and Ono Daisuke as Dezel. Only a reduced amount of the cast does not have fitting voices. Characters: 2/10 Most of the cast is generic, bland and has no real development. Rose and Dezel are two of the few exceptions, but they don't get to excel regardless. Besides, dealing with Sorey's dull personality is challenging for those who have medium/high standards for main characters. This becomes a serious matter at a certain point of the story, where Sorey's mindset should take a turn for the better, but he ultimately decides to keep up his idealistic antics. Truly frustrating. Enjoyment: 4/10 This show picked my interest after watching other works by the same studio, but those expectations were slowly crushed on a weekly basis. I didn’t drop it hoping for a great fight scene that never came. Those two promotional Berseria episodes from the first cour were the most interesting part of the show, even though they were only slightly above average. It is safe to say that Ufotable's animation and the soundtrack are the only redeeming features of ToZ from an objective point of view. Overall: 4/10 In short, Tales of Zestiria is a walking cliché not worth anybody's time investment. For those interested in Ufotable’s gorgeous animation, Kara no Kyoukai and the Fate series are far better choices. Most popular titles from the fantasy genre are superior to Tales of Zestiria, and have done everything it does, but better.
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EroBlade8
April 29, 2017
Story(7) It may sound dull but i enjoyed it because it gives me some enjoyment even though is long and boring and actually killed some time for me to enjoy, even though the story is not really a well written one, the story overall surprised me a bit as it is way interesting than i thought originally, it may have some difference from the game but its normal to me to see this change Art(10) Ufotable back at it again with yet another beautifully finished animation that actually gave me interest to the characters and the place Sound(8) It retains the OST from the game but the OST is notmy very concerned one comparing to Fate/Stay Night UBW OSTs, yet beutifully done. Character(6) Oh boy, this is where it drops, Sorey is not very appealing to me as he may be a pure-hearted type of protagonists with a friend named Mikleo ever since S1, but it seems what i captured most interesting was Alisha and Rose comparing to the rest. Yet the character Development is quite poor. sadly, if the character development is better, i would give this a 7 Enjoyement(8) This anime has yet made me enjoyed the whole series even though some are changed in the ending, It is a nice anime to kill some time and enjoy and yet very amusing if the game continues Overall(8) Quite my Approval to watch this, Not must watch though, but it is surely a good anime even with its major flaws present, So give it a try :D
PyraXadon
April 30, 2017
Out of all of the games in the 'Tales of-' series, many people were skeptical at Ufotable's choice at adapting Zestiria, which was understandable given how it had one of the weakest stories in the entire series. And honestly, the skepticism backed itself up very well given the final product. Story: Continuing with its previous season, Tales of Zestiria brings us back to the world plagued by malevolence where we follow our main protagonist, Sorey, as he fully realizes his power as the Shepherd in order to save the world from humanity's own faults and wrongdoings. At least...that's what I think the show's about?It's not really all that clear. Unfortunately, the muddiness and lack of detail of my own synopsis to me shows just how difficult it is to describe Tales of Zestiria from a story sense. With the entire game adapted into roughly 25 episodes worth of material, many liberties were taken by Ufotable in order to squeeze it into this tiny, tiny runtime. But it's not just that the show was rushed, rather, the show decides to focus more on specific sections of the game (more specifically, the arc about our newest member, Rose) and run with that as the main brunt of the runtime. As an end result, the show ends up being extremely choppy and uneven in pacing, as there's this huge jarring scene transition in the middle that turns it from a character-based story about our females leads, into an overall journey deciding the fate of the world. The consequences of these actions are both prominent and many in number. The antagonists of the series ultimately have difficult to understand motivation to the point that there might as well not be any, the amount of world building is both laughable and poorly structured, the pacing is horrendous (especially in the last few episodes), and above all, there's no emotional weight or anything to bring us this far. The last one is the biggest problem of them all because I find that there's really no reason for anything the characters do to matter so much. Sure the ending might be predictable, but at least make me feel SOMETHING for the characters when they struggle. I just found it very hard for me to even care with what was going on, let alone understand what was even happening half the time since things go from zero to one hundred in the span of an episode. Zestiria makes a difficult case for itself because due to its vast number of problems, it becomes very hard to find anything positive to say about its story. A show becomes a trial to watch when the plotline has our heroes try and solve some kind of civil war in one episode, then already at the doorstep of the 'main antagonist' in the next. If it's any consolation, the previews where our characters banter with one another before unveiling the title for the next episode is arguably more entertaining than probably anything else that we get from here. Overview: - Messy writing - Horrendous pacing - Choppy scene transitions - Gives the audience very little reason to care Characters: Characters fare slightly better than the story mostly because not only is a brunt of the screentime devoted to the characters' stories, but their interactions are for the most part, quite entertaining. As far as the cast from the first season goes, there's not really much to say. Sorey and his seraphim friends still go about his journey to save the world from malevolence and Alisha is still the princess who's dealing with power struggles in her kingdom. Sure Alisha gets a little bit of expansion to her eventually resolved problems, but the placing of it combined with the lack of the antagonist's motivation for doing anything sort of undercuts any and all tension that would've been had. Sorey however doesn't change. The show doesn't focus on him at all in any way shape or form over the course of season two, so trust me. He's still the same dopey MC with good intentions as he was before. Despite it being Sorey's journey, the true star of season two is Rose, the spunky merchant girl who literally steals the show by being the only character with ample screentime or devoted story time to. Sure while her story's all well and good, my main gripe with her is the fact that she completely overshadows anything that's going on. The surge of world-ending malevolence is completely ignored in order to devote at least two-thirds of the show's overall runtime the personal trials of one character. While I don't think that Rose is a terrible character, the decision to make her the star of the season two was a bad one at best, especially when last season ended with our main characters meeting the big bad guy for the first time. Both side characters and antagonists serve only one purpose: background decorations. No one aside from the main characters really have any weight on the flow of the story, as everyone that isn't an elemental seraphim or one of the three colorfully dressed humans serves only to move the story along. This becomes painfully obvious with the villains because even with watching the series in its entirety, it's not really quite clear what all of the antagonists hoped to achieve with all of this. Especially with the "Lord of Calamity" that keeps being brought up. Overview: + Entertaining main cast - Very little screentime for the main protagonist - Rose takes up too much space - Everyone who's not a main character is background fodder Art: A general consensus for Ufotable is that they have top-tier animation that blends both hand-drawn animation and computer graphics together to form breathtaking scenes. (This becomes especially clear with their work in the Fate series.) With Zestiria being given that same treatment, that statement rings true once again as Zestiria has Ufotable's signature shine and beautiful animation to make the series a visually pleasing experience to watch. Alright, what's wrong with it? You know, for being a series based on a JRPG, there's not that much fighting. There really isn't. Zestiria might as well not have any fight scenes because it seems like the show just flat out refuses to show any. Hell, when they show any fight scenes, they're always so short and unmemorable that it feels like it never even happened. The final fight with the last boss lasted THREE MINUTES. Admittedly, actual movement in Ufotable's fights is rare, but at least in other cases, they pad it with the combatants talking to each other to make it seem like the fight goes on longer than it actually is. Zestiria's fights hardly feel like a battle at all. Overview: + Ufotable-level artwork - Literally no fight scenes. (You get maybe 10-12 minutes of total fighting in the entire series.) Sound: Season two sports a brand new OP and ED that in comparison to its season one counterparts, sounds like there's a lot more weight to the entire situation. Both its OP, "Illuminate" and its ED, "Innosense" have a lot more urgency to them and make it feel like that there's a lot more at stake for our protagonists in order to save the world. While that's an utter lie, the tracks give the show that illusion. Personal Enjoyment: I really wanted to enjoy Tales of Zestiria, I really did. But I for the life of me don't understand what is even happening. One episode there's a hostage situation involving Alisha dealing with her power struggles, then Rose wants to take revenge on someone? And now...they're fighting the big bad guy when just two episodes ago, our characters couldn't even use the game's biggest battle mechanic of armatization like...at all. It came to a point where I sort of threw my hands up in the air and gave up on making any sense with what was going on because the show just made it that difficult to follow what was going on. Did I like this anime? I enjoyed the first season, not so much this one. Admittedly, the first season was painfully slow and had its own set of problems, but at least things weren't all over the place like season two. What didn't I like about this anime? In terms of specifics, the ending felt like a cop-out. It really feels like a huge cop-out. I wish it wasn't a cop-out. Would I recommend this anime? I don't really find much worth in watching Tales of Zestiria. Sure the visuals are nice, the soundtrack is pretty good, and the characters are entertaining, but the story makes everything so difficult to fully appreciate. Ufotable's attempt at pressing everything down to make it fit does a lot of harm to a story that already a lot of people weren't too keen on in the first place. As such, if you do plan on watching this, I would be sure not to keep expectations to high and just sort of go along with it. If you're not planning on watching this, then it's not worth the time.
BriefEd
November 7, 2017
The art surrounding the story is like a beautiful wedding dress surrounding a goat that was mauled to death by a bear last week. This series gets the first 10 I've ever given for art, rounded up from 9,6 because the derpy faces of some characters could have looked better while the rest looks like it had the budget of an entire small nation. That's the only good thing about this insanely retarded mess worth praising. Mr. Shepherd keeps clinging to his ideal that nobody should ever be killed and it gets ever more annoying as time passes. There are so many thousands of good examples ofhow refusal to do away with a souce of suffering and death results in absolute disaster that I won't even bother listing any. Yet this blockheaded colossal dork never even once has to make a tough choice because he is ALWAYS conveniently presented an option where he doesn't need to get his hands dirty, his disgusting aura of plot convenience even infects others. As awful as the brain dead single track characters are the story is even more appalling, the first season was terrible but could have had some development that turned it into something mildly interesting if the second season had been the least bit clever. The main problem is that the stupid idea of "malevolence" is a core pillar and the story adamantly held onto it being a manifestation of crappy feelings and emo stuff from people and it can be "purified" by beating it up with magic, this is so childish I can't even find proper words to describe its idiocy. "Oh you're an evil person? Lemme just brutally slash you with my magic sword that does zero physical damage and you'll become a good person and totally won't become evil again only to ruin someone elses life, because your malevolence isn't part of you despite being part of you and stuff." As if the above isn't bad enough the story also includes numerous plot holes of enough size to comfortably fit an apartment complex, three market stands and a community pool. No matter how low your expectations you will likely still be disappointed.
Chidori_Sagara
December 16, 2017
To clear things up, this is a review of Seasons 1 & 2, or better put "Tales of Zestiria the X" as a whole. This review will not follow a typical format, I think everyone already knows that the art is great and that the sound is probably great too. As such I'll focus on everything wrong with the show. So lets start by getting this out of the way: Art: 9/10 , it's ufotable, I gave Fate/Zero a 10 and rated Garden of Sinners equally as high. Zestiria is still up to scratch, or though at times quality fluctuates slightly and just doesn't meet previous standards setby the studio. Sound: 'Very good' 8/10, as a guitarist myself I could appreciate the slightly rockier OST parts and Flow is always great. And now for where it goes wrong. Story: 3/10. Honestly this didn't come as a surprise to me and nor I should think to anyone else familiar with the Tales Series, specifically Tales of Zestiria, that the story should be a convoluted mess. When I say convoluted, I don't mean that in the sense that there's so many intricacies that its impossible to follow the narrative, in fact the story is as boringly simple and cliché as you might expect from any run of the mill RPG, or a Tales game rated as low as Zestiria was. Instead the story is convoluted in a far worse sense, the characters are thrown around from place to place, meeting new and underdeveloped characters that are quickly thrown to the roadside for half the season only to return in just an episode or two and do nothing. Minor Spoilers here, after coming to Lady Lake, Soray becomes the Shepherd in a rather underwhelming fashion (though the fight that ensues is fun to look at). After the fight he blacks out, and wakes up later in a palace bedroom. Some mild shipping then ensues with Alisha and then he buggers off to save the world and what have you. That's basically the narrative, as from then on Soray migrates from place to place, picking up chicks who don't seem to like him like some crappy but extremely mild harem show. As he goes from place to place he also finds malevolence and predictably kills it, or rather purifies it because the Shepherd's above killing. I should mention there are plenty of subplots to break up the narrative here, which if handled right could've been a good and refreshing divergence from the narrative, but its not. After they head separate ways, the narrative will chop and change between Soray and his entourage and Alisha and her girl power posse, (which I will return to later). Like I said this could've been good for the show, however the way they do it, spending a few episodes here, cutting from the action to spend yet another few episodes developing unrelated characters you don't care about is infuriating. This really isn't helped by the fact that Alisha is the worst character in the show, something I'll reason out with you later. The other bad thing the show does with the story is the random 2 episode (or maybe three, I struggle to remember) section covering the beginning events of Tales of Berseria. Now, I know what you're thinking, 'you stupid ruddy twat, Tales of Berseria is way better than Zestiria! How can it detract from the narrative? Well, quite simply. It's totally pointless. The events of the prequel to Zestiria (that's Berseria), especially the very beginning of Berseria, don't relate at all to what happens in Zestiria, not in a way that needs to give background to all the characters from Berseria. Mild Spoilers here, the end events of Berseria are the cause of the current issues going on in Zestiria, something that's all explained in about 10 seconds of exposition from the King of Rolance (Roland? I dunno) half way through season two. Ultimately this 40-60 minute escapade feels either like a cheap excuse not to adapt the infinitely better Tales of Berseria, or just the studio realising that the story sucked and that maybe if they stuck part of a better story half way through, the show would be improved. Well, it isn't. Given that for the story of Berseria to matter at all, you need to develop it waaaaay past the character introductions (of whom the only ones that matter are Mavin (Mayvin?) and Velvet anyway). Without going into too much Season 2's plot in particular was rushed, a bit weird at times and diverted from the original plot slightly, sadly not for the better. Enough of the story, lets move on to the greatest disappointment; The Characters: A solid 2/10. Now if I hadn't mentioned this earlier, most of you are probably thinking this will now turn into a multi-page bitching session about Soray and his cliché and predictable behaviour, lack of personality and plot armour. Well, you'd have been wrong. However lets start with Soray anyway. Soray: So, he's our protagonist, the Shepherd come to rid the world of evil yadah yadah. Honestly given the premise I already kind of knew exactly what he'd be like, and once the show confirmed that for me, I in turn knew his every decision and action that he'd take throughout the whole god damn story. Soray is a goody two shoes through and through, always taking the righteous and perceptibly good path. Now, characters that do this aren't always flat, boring and one dimensional characters, however for me to buy into them being like that I have to be given a viable reason for them being like that. To give you an example, Nino Kuni's Oliver. Now he is not by any means the most complex and well fleshed out character ever, far from it. However his situation is very similar to Sorays. Put into a new world (I use this term loosely, as for Soray going out of the Seraphim's village is essentially like entering a new world) and called the 'Pure-hearted one', or as Drippy says, the 'Puuuuuuueeeer-hearted one', Oliver is in a very similar situation to Soray. He is the savior who can mend broken hearts (basically like purifying) and rid the world of this unnatural suffering (basically malevolence). However Oli boy doesn't do this just because he's good like that. Mild Spoiler Warning- He went to this alternate world to save his mother, who he feels responsible for killing, having lied to her in order to escape her watchful eye and have some somewhat dangerous fun. This is a character drive that makes me believe that someone in Oli's position would do as he has done, and the fact that as he develops as a character in the new world, he gains other motivations to fulfilling his duty as the savior only adds to my ability to believe in the narrative. Soray has none of this kind of backstory or motivation. He grew up sheltered in a social paradise, and became the Shepherd because he's just that nice. It makes events like when he tries to stop people from killing clearly evil people in revenge for their crimes really freaking annoying. He just seems like an entitled brat that for what ever reason people do what he says and things just go his way. The Seraphs: I'm treating these guys all as one character because otherwise there isn't enough to talk about. To be honest, the Seraphs aren't really characters, they're just ways in which the narrative can explain where Soray's powers come from, as well as acting as exposition dumping machines (especially Lailah). They're invisible to all except Soray and a few others and quite frankly could just be voices in Soray's head for all the difference they make to the narrative. The only exception might've been Edna with her somewhat more interesting subplot with her brother which may seem to indicate that seraphim are becoming dragons. Only issue is that she never says anything and that subplot goes nowhere, so in the end she's just as much as a sockpuppet as the rest of them are. Rose: Rose was at times a more enjoyable character than the rest of the cast. She was developed, had reasons for what she did, and goals she was aiming for. At first I thought she was just meant to be another Alisha-esque token badass female lead to beat up a couple of grunts here and there. But as she was developed she was given viable reasons for her basically super-human skills when compared to others in universe. I was happy with her character, until the end of her character arc when she basically became Soray's bitch and was totally uninteresting for the rest of the show, assuming similar ideals to Soray, forsaking her old ones and just basically being an emotional potato for the rest of the show. I feel I should mention, malevolence is a basically a plot tool justifying Soray's ideals that all killing is bad no matter what as all it does is spread malice, lines that he shot off to Rose during her infinitely more interesting character arc that eventually collapsed it down to the aforementioned disappointing end we were left with. No other characters really matter, even the villains (especially the villains), so as I saved the worst for last: Alisha: I really don't know whether to keep this short and sweet or just to furiously type words of hate until I get bored. I'll settle for something in between. Alisha is one of the worst characters I've seen, ever, and whats worse, I really struggle to tell you why. Maybe there's just so much wrong that I gave up trying to decipher it all half way through, who knows. If I were to sum up and list them though, I'd say; -All of Soray's problems, namely goody two shoes, lack of personal motivation and plot armour. -All of Rose's problems, without Rose's backstory, namely being an irritating token badass girl for the sake of being a female power statement (I'll explain myself later, I have no issue with strong/badass females in any media, my issue is with the way in which these characters are implemented as such and why I think they did his in the first place). -Her own crappy backstory, if you can call it that. -And the worst of all, is not actually an issue with Alisha herself, more with how everyone treats her, and how that affects her character development. So, in order, and I'll try to be brief here: She shares all of the problems Soray had, self righteous attitude to everything, with no explanation as to why she is as she is. She also inherently has plot armour, so you know nothing life threatening is going to happen to her, at least until the very end (maybe). This includes being attacked by a tornado, then a dragon, then assassins (who by all rights should be far stronger than she is), as well as being stabbed through the stomach, apparently. All of these (and more occurrences later on) honest to God don't mean shit to her. She survives everything completely fine, and is up and about a few hours later, as if somebody's rusty iron blade hadn't just permeated her stomach lining a few hours earlier. Its irritating to say the least, but hey I'm used to plot armour by now that alone wouldn't kill it for me, so lets move on. I'll skip what I said about Rose for now as that fits in better later on, so on to her crappy back story. Well, to be blunt, she doesn't really have any, she's a princess, I guess. She was trained by some Brazilian-looking chick who has a massive rack, I guess. Oh oh, and she's not actually noble-blooded. Her mum was a commoner, and hence the court has mistreated her sob-sob fuck off. That's about it honestly. This alone is annoying enough, however the way we were first told about it somehow makes it worse. It was just casually thrown in there as a "by the way" kind of statement. Seems like the writers thought she might not be relatable enough, so they just threw that in because you know, from the bottom to the top stories are really relatable and endearing especially if the whole process of going from the bottom to the top was before you were born. This adds nothing to her character and only served to piss me off a little more. The way in which this was added kind of reminds of the way GATE (Gate: Jieitai Kanochi nite, Kaku Tatakaeri) added to their protagonist, by listing his bullshit achievements in a totally casual way with absolutely no way of showing how he got them. At least in that show, cliché and PR filled as it may have been, the other characters had the suitable reaction of being pissed off at the bs themselves. -And now the worst one. The way the other characters interact with her, the way everybody just goes along with it. You know what made Louise such an annoying character in Familiar of Zero? It wasn't her god awful attitude and bitchy nature, bad as they were. It was the fact that she got away with everything, everything always went her way. The same is true for Alisha, though it isn't really her personality that I hate, as she doesn't have one. Its her ideals clashing with others, and everyone just going well fuck! She's totally right! On top of this the way the show portrayed anyone and anything with a less than perfect, or in-universe, less-than-Alisha way of looking at things is supposed to be totally corrupt and evil. Case and point- Bartlow. Note that there will be spoilers here. For those who don't know, Bartlow is basically Alisha's antagonist, a somewhat minor villain who is the cause of most of Alisha's issues throughout the show. Now, true enough Bartlow's motives are clearly revealed to be a struggle for power towards the end of the first season and all through S2, as he is clearly after the throne. However at the very beginning when you are first introduced to him. He and Alisha are at odds. He wants to send soldiers to Rolance's(?) border as he is expecting war. Alisha says No! as clearly defending your border only breeds war. The subplot is as follows, Bartlow meets with the Scattered Bones, a group of assassins that only kill evil people and convinces them to off Alisha as she would sacrifice her own people for her ideals. They agree. Now the show presents this as the Bones being used to kill Alisha by the evil Bartlow, but quite frankly I absolutely agree with his motives. As far as I know, Bartlow is a man in position of power charged with defending his country from another powerful country that contains hostile factions. His actions make perfect logical sense, even having Alisha eliminated, as she really does threaten the nation's safety with her naivety. Alisha of course survived because of plot armour and dependence of Soray, and story moves on with Bartlow clearly meant to be the bad guy. Let me back up my point. For those that have watched the first season, think about the fight between Hyland and Rolance at the end of the season. Hyland's troops, as they approached their border were drawn into battle with Rolance, and then ambushed from behind their own border by another division of Rolance troops. Rolance clearly had planned to attack Hyland regardless of Alisha's or Bartlow's decision. Now, four things happen here that serve to make me hate Alisha even more. 1. Despite Rolance's actions she still goes to the commander in charge to stop the fighting. As a bonus she does deservedly get stabbed, but then 2. Plot armour! She's totally fine despite quite literally being gutted. 3. She is ultimately totally useless and needs Soray to save her country and her sorry ass. If you are confused what I mean by this, I'll explain. Rolance had successfully ambushed Hyland's forces, and Rolance's Generals were clearly very confident of victory. Taking that into account we can assume that Hyland would've lost and then next thing Alisha would know is that Rolance is knocking on Lady Lake's holier-than thou doors. And 4. Despite all of that, she learns nothing, at all. Because she was saved by Soray she doesn't seem to think for even a second that maybe she was in fact wrong and should compromise with Bartlow. Nope, to her this is proof from the Gods above (or Seraphim or whatever) that she is truly righteous. Now, I said I'd explain myself, and I will. Lets sweep the floor clean first. I am not sexist. Couldn't care less if a powerful character is male of female. However Alisha and her posse of overpowered peaches is exactly how you do female empowerment wrong. Add Soray to lord over them all and you've got a winning formula invalidating everything your character is and does, as well as pissing off half the audience. To set it out, this is my issue with Alisha and her posse and why I find them so irritating. Other than them all thinking Alisha is God's own gift (I get that she's their princess, so I can forgive them that) they all share this certain dynamic in Alisha's command structure. All of her second in commands, as well as her 'master', are chicks who are inexplicably, insanely adept at killing things, as well as being physically stronger than any other trained knight on the battlefield. It doesn't make sense and the sheer abundance of it seen in this show is annoying. All of her men are just tools to look stupid and die pointlessly, temporarily making her feel bad until she thinks what would Soray do and then spouts some cheesy one liner. In fact its instances like the ones when a bunch of her men die after she tells them not to kill any of her characters that makes what Bartlow said to the Scattered Bones at the start so true, and the fact that there is never any come-upance or reckoning for Alisha is too hard to swallow. Back to topic, its a difficult thing to explain, but the majority of women in this series don't feel like powerful characters in their own right (or even characters in their own right), instead it seems like they are tokens, stuck in there for the sole purpose of putting some strong females in the script, except that they're not because Soray is the only one who can get shit done apparently. It's annoying, pointless and poorly thought out. Rose is a character done well in this manner, if not done well overall. Alisha and her posse are there to satisfy the modern political correctness in anime that girls have to be powerful, except when they're not. In the end its an accumulation of fairly minor details like this that just multiply the effect and make Alisha such a poor character, in her own right and through the interactions with those she surrounds herself with. Well, I'm done. Seems like this review turned into more of a messy dump than I thought it would, but I hope by this point you got the gist. Overall this series gets a 5/10, mediocre. The only reason for this being the sound and art. I personally care a lot about animation and sound design in anime, if I didn't I'd read manga or light novels, however as it stands I do care, and that is the only reason this show rates as high as it does for me. Now, this was my first review, so critique is welcome. Cheers.
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