

Land of the Lustrous
宝石の国
In the mysterious future, crystalline organisms called Gems inhabit a world that has been destroyed by six meteors. Each Gem is assigned a role in order to fight against the Lunarians, a species who attacks them in order to shatter their bodies and use them as decorations. Phosphophyllite, also known as Phos, is a young and fragile Gem who dreams of helping their friends in the war effort. Instead, they are told to compile an encyclopedia because of their delicate condition. After begrudgingly embarking on this task, Phos meets Cinnabar, an intelligent gem who has been relegated to patrolling the isolated island at night because of the corrosive poison their body creates. After seeing how unhappy Cinnabar is, Phos decides to find a role that both of the rejected Gems can enjoy. Houseki no Kuni follows Phos' efforts to be useful and protect their fellow Gems. [Written by MAL Rewrite]
In the mysterious future, crystalline organisms called Gems inhabit a world that has been destroyed by six meteors. Each Gem is assigned a role in order to fight against the Lunarians, a species who attacks them in order to shatter their bodies and use them as decorations. Phosphophyllite, also known as Phos, is a young and fragile Gem who dreams of helping their friends in the war effort. Instead, they are told to compile an encyclopedia because of their delicate condition. After begrudgingly embarking on this task, Phos meets Cinnabar, an intelligent gem who has been relegated to patrolling the isolated island at night because of the corrosive poison their body creates. After seeing how unhappy Cinnabar is, Phos decides to find a role that both of the rejected Gems can enjoy. Houseki no Kuni follows Phos' efforts to be useful and protect their fellow Gems. [Written by MAL Rewrite]
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MetaThPr4h
December 23, 2017
Absolutely beautiful, Houseki no Kuni sadly flew under the radar of a lot of people due to the lack of initial hype, but I hope this changes over time because this anime really deserves a lot of love. The setting is so interesting and full of mysteries and unknowns to discover, what happened to the world to become like this? Who are the gems, or the moon people that seem to be after them? Houseki knows how to make the events ocurring hooking to watch and it's such an enjoyable experience from start to end. Along with the intriguing story we also have a fantastic castthat brings it life, the characters are inmortal humanoid gems with the qualities that represent them (like Diamond being the hardest mineral, but relatively easy to break in comparison), their interactions are interesting, varied, and at the same manage really funny when the situations requires it, this anime handles very well the comedy and it fits nicely without breaking the mood of the scenes. Phosphophyllite (or Phos in short) is the protagonist and goes through fantastic development over the duration of the series, becoming a very memorable character. Now it's time for the art department and I will be honest here: if every CGI anime has to look like Houseki, god, I want so many more of them! The animation is amazing and had some scenes where I just had to replay them of how good they looked, and the excellent cinematography that goes with it just makes it even more impressive, with some shots that left me speechless. The use of this type of animation is also really fitting considering the constitution of our characters and for details like how they can break depending on the situation, which looks better with this style. The music is also a strong factor of the series, always fitting with the tone of the scene and improving them, the theme that plays when the Lunarians appears gets an special mention from my part because it never failed to make me shiver, so unsettling. The opening and ending themes are also great in both song and visuals and grew on me as the series progressed, definitely playlist worthy. Houseki no Kuni was an unique and fantastic experience I really recommend everyone to try out, you won't regret it.
Eanki
December 23, 2017
The GRRM Reaper once posited the Furniture Rule: that at its core, literature is an exploration of the human condition; the rest is fluff, furniture. Houseki no Kuni begins as a simple story of immortal, genderless life forms, the Gems, with each individual based around a gemstone from which they take their physical characteristics. They are being hunted down by Lunarians for what seems to be collector’s fancy. Slowly, the story moves on, teasing the layers of mystery of its world and a more intriguing aspect of the entire dynamic unravels, one more conducive to philosophical discourse. The introduction of a third faction, the Admirabilis, elevatesthe nature of their conflict and is poised to bring the series higher should its story continue. The CGI nature of the show doesn't really take away anything from the narrative but rather enhances and prepares it with its CGI portrayal of the three factions telling a story: the Gems, with their janky yet solid movements, aimless and unmotivated beyond mere survival; the Lunarians, ethereal and eternal, purposeful in action; and the Admirabilis, frills and filaments galore, excess made manifest, seductive and ephemeral. Underneath the trappings of a fantastical concept, however, Houseki no Kuni is a thesis of how our place in our world is intricately intertwined with our purpose. It's a story about identity. It's a story of Dia, valued, vaunted, a tier above other gems, yet struggling to find a moment in the light under the vast, dark shadow of a peer better and stronger. It's a story of Cinnabar, self-exiled, isolation poisoning the mind, bereft of a shoulder to lean on. Most of all, it's a story of Phos, aimless slacker, wanting to do more than just making an encyclopedia that has no equivalent value assigned by other Gems. Phos wants to fight, swept up in the idea that Gems prove their worth in the only way their circumstances allow: fighting the Lunarians. Phos' initial value was demonstrated when, devoured and broken to bits and pieces, the grim, though temporary, fate evoked nothing but cruelly nonchalant reactions from fellow gems. How can someone so brittle prove their value when, to paraphrase Einstein, the fishes are judged by their ability to climb a tree. Houseki no Kuni’s approach to the problem is a rather straightforward one. Instead of changing the playing field to a pond, our little fish is given an opportunity to be better, losing parts of itself in the process. Part of its identity must give, in the hopes that the best version of itself can be achieved. And that hopefully the best version of itself is its truest self. Whether it’s true or not remains to be seen. And I must say, this conflict of identity and the show’s solution ties in fully with the larger, grander aspects of the narrative: the three factions, each crucially lacking traits the other two possess. Can the three factions be so much more together much like how Phos had become much more than the Mohs scale of hardness? We'll see. For now, enjoy one lost little fish trying to scale a tree, struggling to find the right balance lest it loses sight of who it is.
psuedonymph
February 16, 2018
I am writing this review because I believe I hold an uncommon opinion. Don’t worry, it’s spoiler free. Allow me the time to tell you a story. Once upon a time, a little boy was shopping at a mall with his mother, when he passed by a brightly lit shop window sporting an inviting neon sign at the entrance, labelled simply “Candy.” The display case under the sign had a large, swirly lollipop in it, each swirl being a different color. Eager to satisfy his taste buds with the sweetness of a candy he has never ever seen before, the boy tugged on his mother’s coatcollar, begging for her to buy him the seemingly delicious treat. The mother, not even bothering to look at the price tag, took a single glance at the ridiculous lollipop and told her son, “It’s not worth it, I’ll buy you something else.” Being a stubborn little boy, he sat down onto the floor and refused to move a single step. Exasperated, the mother led the boy into the shop and paid for the candy. The boy, overjoyed at his victory over his mother, licked his lollipop with vigor. After a few licks, he noticed the lollipop didn’t taste proper. Taking a look at it, he noticed that he’s been blending the different colored swirls with his disobedient tongue. Despite realizing this, the boy noticed that there was nothing he could do to salvage his ruined lollipop. Not knowing what to say to his mother, he finished it silently. Later that night, the mother asked the boy, “how was that lollipop?” The boy, not wanting to admit his own wrongdoing, plastered a smile over his face and replied, “it was great.” What is the moral of this story? There are a few. 1. Just because something is new and fancy, it doesn’t mean that it’s good. 2. A weird blend of themes and flavours will not always leave a good taste in your mouth. 3. Mainstream consumers do not want to admit the faults in their initial judgement. <Artstyle and initial thoughts: 10/10> How does this relate to the anime Houseki no Kuni? It should be quite clear. The “innovation” in this series is the usage of CGI. In the brief history of anime I’ve had the pleasure of experiencing, there has not been an instance where CGI was used well. Naturally, a show that executes a controversial style well would receive positive attention. Admittedly, the artstyle for this show suited its purposes well enough, so I have no complaints. In fact, talking strictly cinematography, art and sound, this show is unparalleled at creating an immersive atmosphere. Now, if that’s the case, why did I imply that the show “isn’t good?” Speaking of the show’s purposes, you’ll see soon enough. This show is complicated in many ways. Plot, characters, setting, all of it. Allow me to clarify. Complex shows are not intrinsically bad, in fact, that’s far from the truth. However, shows that end up complex due to blatant execution issues are BAD. Not even god tier art can carry such an aimless, thoughtless story. <Setting and Plot: 3/10> Let me start with the setting. The worldbuilding in this show is highly fantastical, and the explanation behind how everything ended up the way it was sounds like something a 13-year-old whose idol is his geologist grandpa would come up with. Sure, it’s ludicrous, but there’s nothing wrong with a good laugh, but I digress. The premise of the show is surprisingly amazing for philosophical explorations on rational sentience and immortality. On top of that, the CGI artstyle compliments this setting very well, leading to some extremely beautiful scenes. Sounds like fun and lollipops, right? No. Here comes the plot. The first two episodes work to introduce the characters and the world, but it suffers from a major writing issue. It leads you to believe that this show is a social commentary emphasizing on the hierarchical nature that results from self contained communities, and how each character suffers as a result of their own mental insecurities and lack of identity. That doesn’t sound too bad, if it actually followed up with what it set itself up as. After a series of slimy (ha, ha.) events, you find yourself in a confusing spot halfway through the show where you start to wonder where this show is going. Remember what I said about the setting being an optimal one for philosophical exploration of unique themes? You actually get some of that. Just three lines of dialogue unrelated to the plot, then the show wants you to forget about everything that happened in the first half of the show in favour of some shounen style character development, which is carried out for the remainder of the show, to my massive disappointment. Sadly, the first half of the show provided weak narrative exposition at best and pretentious, irrelevant babble at worst, and this was actually the good half of the show. Do you like repetitive, meaningless fights with no emotional implications or plot strings attached to it? This was the case with most of the fight scenes in Houseki no Kuni. The typical end result of each fight is that our main character "develops." You'll see what I mean. <Characters: 2/10> Don’t we all love that classic slice of life “conclusion,” where a stupidly dramatic event drastically alters the characters beyond recognition, in a weak attempt to add dimension to the cast? Wait a second, I hate that. Referring back to the plot section, I mentioned that the first two episodes set the show up for a character oriented exploration? I guess it wasn’t completely off the mark, if Dora the Explorer is your type of “exploration.” The supporting cast is usually defined by a single, one dimensional trait that dominates their entire character. This is evident in Diamond, Cinnabar and Bort. The rest of the many characters are not worth mentioning. There is some very weak development by the end of the show, but this was not the anime’s focus. My dear Phosphophyllite. You developed so much, its almost as if you underwent a chemical change (pun and sarcasm intended). This character’s journey of self discovery was the aim of the show, yet her changes are not only inconsistent with her former self, ridiculously dramatic, but also violates the laws of chemistry. The sequence of events that led up to who the character became by the end of the show was definitely the result of inadequate planning and incompetent writing, evident by a chain of stupidly dramatic incidents that served no other purpose than to turn Phos into a more dynamic character. Perhaps you don't agree with my criticism that Houseki no Kuni's characters lack depth, if you've seen the show. It's difficult to argue this point without spoiling anything, but I'll say this: our only knowledge of Phosphophyllite is her current desires and motivations, which progress from a linear lack of self worth to a sentimental attachment to a certain dead character following a short time skip. Both of these plot devices lack narrative backbone and portrays Phosphophyllite as incredibly shallow and her actions extremely simple. There was not a point in the show where I questioned the motives or psychological states of a single character, because this shallowness is present in the entire cast. There simply isn't enough information or character exploration in the show. My last point lies in my disappointment that the basic premise of immortal people was not evident at all in the characters’ behaviour. In fact, every member of the cast acts like a 21st century high school student, which ruined the immersive atmosphere the art desperately tried to create. <Final Thoughts and total score: 5/10> It may be clear by now, but my biggest issue with this show is the obvious lack of direction in its narrative, mismanagement of dramatic structure and insignificant ending. I am aware that the anime does not adapt the entirety of the manga, but hey, I’m just reviewing what’s here right now. Would I recommend this show? If you’re interested in sitting through a 12 episode tech demo, be my guest, but don’t place many expectations on the storyline to provide a compelling analysis of a theme, or the characters to bring any entertainment. I will reiterate that the art was beautiful. There is no denying that. After all, isn’t a big, swirly, colorful lollipop enticing? Just don’t forget, mommy warned you...
LIQfilms
December 23, 2017
Over the last few years or so the discussion regarding the use of CGI in anime has grown all the more prominent which in turn has led to disdain from fans, devaluing any show that would dare to use it. This normally wouldn't be a problem, but the overreliance on this technology and the way in which it incorporated with traditional animation, unfortunately, leaves much to be desired. The end product is usually a show that looks bizarre as the two modes of animation don't make clear, visual, coherence sense. CGI is a wonderful tool and I believe it should be used in anime, butthat usually comes with an asterisk. Ideally, CGI should be used to enhance shots or backgrounds, adding in small details that should hopefully blend them seemingly into the world. Anime doesn't really do CGI well. I still have nightmares whenever a CGI crowd is used in a show. Platic and emotionless humans. Just like my soul. But, what about anime series that are ALL CGI? You probably know where I am going with this segway and I would like to say, for definite, here and now, that the best CGI production in anime is none other than... Gantz O. BUT Land of the Lustrous ranks a close second and gives me hope for the future of CGI TV anime. And I believe this series is an important stepping stone in the evolution of the medium, something I don't say lightly. Set in the distant future, Land of the Lustrous tells the story of a group of women. But instead of flesh, bones, and the number one thing on a top ten list that hates me, these women are instead made out of gems and rocks. Along with a balding, seemingly human monk who possesses grand powers, have to fight off against a race called the Moon Dwellers; race of strange creatures who descend from said place who maintain the objective of capturing these characters. Much of the series focus is placed onto the protagonist, Phosphophyllite, as she slowly comes to age and grows not only into a more developed, eh, "gem" but also physically too. Land of the Lustrous has this way of immediately immersing me into its atmosphere and world, not only through its wonderful use of music and beautiful looking scenery but just from all the nuances the narrative provides. The fact that each gem has specific characteristics, and is classed in accordance with their strength. The fact that they can be broken into tiny pieces and stuck back together again. They can lose their memories if certain body parts are missing, that they have to hibernate over winter as they grow weaker and tired, and that they can potentially be combined with other elements for different effects. All of these small pieces of worldbuilding may seem like throwaway pieces of exposition but when viewed in their totality creates a distinc and interesting setting. Every sm It’s the use of these creative elements that makes Houseki such a wonder to watch, and helps to differentiate it from much of its ilk; its these elements and ideas that I can’t get anywhere else, but they are not simply played as gimmicks either, but as an integral aspect of the setting and narrative. Additionally, the show has this overbearing sense of mystery, and almost whimsical sense to it as well. Much like our protagonist, Phos, who knows nothing of this world, so do we as an audience, so we experience the world and learn new things about it as does Phos, which not only helps us grow more attached to this character as well, but the rules and mysteries of this world are dished out to the audience in a consistent pace, keeping the narrative interesting and fresh. Moreover, the show has several mysteries as well, such as what the true nature of the Moon Dwellers actually are or the state of humanity, evident in a scene where Phos is trying to recollect the events that transpired earlier in which she (yes, for the sake of convenience I'm going to be referring to the gems as "she"; I apologise for being a CIS white male and assuming gender) can’t remember as she had lost some of her body parts, but mentions the word “human” which greatly alarms that of the Sensei, the guardian and father figure of the Gems, giving us insight into the seriousness of the memory Phos has, and sliding little hints to the audience about the true nature of the Sensei character himself. The show even dabbles in some philosophical ideas too in the fifth episode, regarding what it means to truly be human and what it truly means for someone to die, as the very concept of death is foreign to the Gems, and while it is not explored to much substantial merit, the show does throw around this idea, making the Gems feel more believable with a greater sense of purpose. There’s even a genuine sense of narrative stakes and ambiguity too, not only from the idea that we never know when the Moon Dwellers will attack next, but the general sense of uneasiness the narrative presents too. There’s always a sense of danger in the air; a sense of looming dread and fear, which permits itself into much of the narrative, which actually does a good job at making me fearful for each one of the Gems, and there is a genuine sense of sadness and melancholy when one of the Gems is defeated and taken away. You feel the weight of this loss, as the other Gems do, making it all the more powerful when these moments in the show do occur. The show does leave many questions unanswered however, and some plot points haven’t yet been resolved as the manga is still running alongside the show, but what the show does cover manages to provide a solid foundation for a second season to greatly build upon, with enough time in this season devoted to establishing the world and the way in which the gems work in said world, all of which is solid enough to stand by itself I believe. Perhaps the show’s biggest strength is in its characters and their charming and fun interactions between one another, and, despite not each one receiving development or attention, their unique personalities and characteristics result in some wonderfully funny moments and scenes which makes the characters rather likeable, and these were some of the best moments in the show for me. They all have delightful chemistry, and one of the best examples of this great character dynamic is a scene in which all of the gems freak out at seeing Phos’ newly gained abilities and seeing how each different gem reacted was pretty damn sweet, adding onto their respective characters. All of the characters, in some form or another, is given some level of introspection and time to breath, allowing the audience to understand their perspectives on the world, from Yellow Diamond’s perception as a result of being the eldest, to Antarcticite regarding her unique, and isolated role during the winter, all adding onto our understanding of the world. There are plenty of characters I could talk about, but I’ll just discuss the characters with the most bearing on the plot. Phos, our main character, is one in which is a representation of a child growing up in harsh world, and learning to mature in that time. Being the youngest of all the gems, and wanting to grow and prove herself, she eagerly jumps into action in order to do so, resulting in many accidents in which she has to either be saved, or put back together. You may find yourself kind of annoyed by how much Phos messes up at first, since it seems that almost every episode she ends up having to repeat this process, but these mistakes end up shaping the person she will become in the future and aiding her development. As the series progresses, and she realises the gravity and danger of fighting against the Moon Dwellers, after seeing one of her friends perish protecting her from them, her character embarks on a change into maturity, with a much more serious demeanour than before. In the final episodes of the show, she even reflects on her past self, stating that she was jealous of her immaturity, reflecting in her change of character as a result of the harsh reality of the world. Phos character, while perhaps coming across as maybe rather obnoxious, especially in the beginning of the series, was still able to make me laugh a numerous amount of times and I could excuse most of it on the grounds of her age and lack of knowledge about the world. Her character is pretty reltable as well, since we too have been in postions where the world seems to treat you like a child, and that feel of wanting to desperately grow into maturity is one Phos manages to encapsulate rather well. She is also pretty damn likeable, I would argue anyway, which helps the audience to become more invested in her character from the get-go, and the mental trauma and hang ups she faces in the latter half of the series is genuinely interesting. Much of Phos’s drive in the narrative, mainly in the earliest parts of it anyway, was her desire to help a fellow gem by the name of Cinncibar, a gem who secluded herself away from the rest since her body secretes a poison. While you may find yourself kind of frustrated at first since this plot point is kind of negated for a while, it does see some kind of resolution in the final episode of the show. Another character whom gets a nice amount of development is Dia. Aside from being best gem in the series (seriously, I wanna hug her so damn bad) Dia’s development, and character arc in general is all about proving to herself, and to the person whom she loves, that being Bort, that she is more than capable of looking after herself and in the tenth episode of the show, there’s a wonderful moment where indeed she does do so, when fighting off against one of the new Moon Dweller types, cementing her character as one that is grounded in the narrative, and has a lot of emotional weight behind her too, so much so, that I generally care for her whenever she is in danger or feeling melancholic, and many of the characters presented in the show are like this too. Whilst many are fairly simplistic, again, they feel like genuine people in this world, and have enough in the way of distinguishable personalities to carry the emotional weight of the show, while also showcasing different levels of complexity and depth, such as in the case of the Doctor of the gems, who we learn later on pursues the art of the gems in order to help her long lost friend, or in the case of Antarcticite when she hugs the sensei, believing nobody is standing there to see her do so, revealing a softer side to her character than we were led to believe at first. The characters in this show are easily the strongest element and is the main reason why I had so much fun watching this show. In terms of animation, Houseki is pretty damn solid overall! The CGI in this show looks damn amazing, and move with not only a lot of fluidity, but also quality too. They move gracefully when in combat, and it never comes across as jarring or clunky in the slightest. I also just love the designs for each of the gems too, in particular, their hair. I love the way in which it sparkles, gently illuminating the gems’ uniforms, with perhaps Dia looking the greatest in that regard. The fight sequences are also of a damn great quality, with dynamic and interesting cinematography, and just the way the grass is animated too, and how beautiful it looks, are all small things that I can appreciate, and, again, help the world feel more alive and vibrant. The OST for the show as well does a fantastic job at immersing me into this world, with its often whimsical and mystical tone, complementing the sense of ambiguity the narrative tends to encapsulate. The opening track as well does a great job at capturing the feel of the show, mainly used to represent the loneliness and isolation of Cinncibar to master fall affect. In conclusion, I loved Houseki quite a fair bit. It’s narrative and world is immediately captivating to me, its characters all feel memorable and have wonderful chemistry between one another, grounding them in a sense of believability, and the animation is some of the best I have seen from a CGI production. Surprisingly, the director of Love Live, actually directed this show too (goddam Love Live will follow me until the day I die, I swear), and he did a good job, especially when we compare the CGI in both respective series, and see how much of a jump Houseki was in overall quality. While certainly not a perfect show, Houseki represents what I love in anime, and that is passion. It feels as if so much love and work was put into this production, and it really does show in many faucets of the show, and I would greatly recommend this. While I didn’t go into as much detail as I usually do when reviewing a show, as I wanted a potential new viewer to watch this show without knowing too much, there is still a lot of potential things to discuss regarding the narrative, with the biggest one being the obvious allusions to that of Buddhism the show seems to have, which I never even touched upon, and a deeper speculation into the sensei character and who he truly may be. Houseki, is truly the gem of the year in my opinion, and sadly one that will be greatly over-looked, but hopefully I may have convinced someone out there to give this show a shot… maybe. (Just remember to say that Dia is best gem or else I'll sleep under your bed at night!)
literaturenerd
July 18, 2019
Overview: Houseki no Kuni was one of the most beloved anime of 2017, so I immediately put it on my watch list...where it sat until last month. I went in really expecting to love this series, but I didn't know anything about it besides apparently there are gemstone girls. Maybe they'll sing about making a giant woman? Point is, I'm going in fucking BLIND. The show has areas where it sparkles, but I found myself more bothered by the flaws. Visual aesthetics and animation: The big thing about Houseki that makes it unique is that it's among the first "good looking" entirely CGI anime. I put good lookingin quotation marks because I utterly despised this show from a visual perspective. It's true that Studio Orange knew what they were doing. The CG animation isn't simply incompetent and laughable like Berserk 2016 or 2017. The problem is that this final product was exactly what Orange intended...and it makes Bug's Life look like staring into the face of God by comparison. I want you to think about that. A Bug's Life was made in 1998 using computers that are fucking DINOSAURS and written with laughably obsolete programs. CGI does cut labor costs and makes it so studios don't have to pay tons of employees (like Kyoto Animation does) or outsource to Korea. However, it's been over 20 years and CGI in anime overwhelmingly still sucks. (pulls out giant clock) IT's TIME TO STOP! If Studio Orange is the glorious standard bearer and it's getting destroyed by 90s Pixar, that's a bad sign. The best CGI action scenes in Houseki look marginally better than the vector fights in Elfen Lied. Congratulations Orange, you beat a D-list hentai studio from 2004. You still cower in fear of Toy Story 1 from 1995. Another problem with CGI in anime is that it ages so poorly. Stand Alone Complex looked ungodly awesome when it came out; however, it now looks clunky and dated. This isn't true for everyone, but I have far less tolerance for bad CG than I do for bad hand drawn animation or bad practical effects. I have a large collection of schlock OVAs from the 90s that were made by mediocre studios, and every one of them looks better to me than Houseki. Nobody has a lot of love for Oriental Lights and Magic, who made the original Berserk and Pokémon. They liked to animate as much as I enjoy eating tar. All they do is still images and recycled loops. However, OLM made this schlocky OVA called Gunsmith Cats about cute girl bounty hunters in Chicago. This wasn't a high budget project and wasn't expected to be a major success, but it looks AMAZING compared to any CGI anime I can think of. I would rather anime go back to bargain basement OVA quality from the 90s than continue on its current CG route. Setting and characters: I'm going to avoid spoilers, but Houseki is about Earth in the distant future. A meteor blasted Earth into several pieces and fragments of human DNA managed to evolve over a billion years into several different species. These species represent the human body, mind, and spirit. While this isn't exactly how evolution works, this is NOT a hard science fiction. It's 1 billion+ years in the future and the Earth's climate seems unchanged. At that point, the Sun would be a red giant and Earth couldn't possibly have liquid water, let alone plant life. There are around 25 gemstone people and they're all immortal. However, the Angel people from another chunk of Earth wish to break them into pieces and use them as jewelry for...some reason. I have no idea why an energy based species from a billion years in the future would have the concept of jewelry and be attracted to shiny things like primates are. The gemstone people, who are asexual but present as cute girls because marketing, must protect themselves and fight off the invaders. Our main character is Phosphophyllite, who is the weakest of the gems using the Mohs hardness scale from human geology. Yes, they are using a human scale invented 1 billlion years in the past. I don't know how they found out either. Phos is loveable enough clumsy girl who everyone thinks is good for nothing. She is assigned to become a researcher and learn more about the planet, themselves, and their enemies. They are immortal and have existed for thousands of years, but apparently they still need to learn these things and haven't assigned a researcher before now. This brings me to my last problem. Houseki has some of the worst exposition dumps I've ever seen in an anime, or really anywhere. Phos is constantly learning stuff about her species so she can explain it to the audience. We're supposed to believe she is thousands of years old and doesn't know basic things about her anatomy. Characters will spout dialogue like "I'm a diamond, so remember I'm the toughest on the old human scale!". You've known this person for 3,000 years! I think she remembers you're a diamond sweetie! Imagine if I went up to my co-workers that I've known for 6 months and just announced "I'm WHITE! My skin burns easily according to the melanin scale!". These gem girls have known each other for 6,000 times longer, so it's 6,000 times dumber than that. Overall: Houseki does have positive aspects. Some of the fight choreography is really cool. The characters gradually grow on you and their desire to change both physically and mentally could provide for some fascinating psychological drama in the 2nd season. It deals with questions of identity that have the potential to go somewhere interesting. This anime just wasn't for me though. I had to absolutely force myself to sit though it and I won't be checking out season 2. If you liked Houseki though, more power to you. I'm a weird guy with some pretty awful taste in anime.
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